/ Published in: ActionScript 3
Full credit for this class goes to Deva Raj (@nsdevaraj). Many thanks.
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package { import flash.geom.ColorTransform; public class ColorUtil { /** * RGBColorTransform Create an instance of the information. * @ Param rgb RGB integer value that indicates (0x000000 - 0xFFFFFF) * @ Param amount of fill adaptive value (0.0 - 1.0) * @ Param alpha transparency (0.0 - 1.0) * @ Return a new instance ColorTransform * */ public static function colorTransform (rgb: uint = 0, amount: Number = 1.0, alpha: Number = 1.0): ColorTransform { amount = (amount> 1)? 1: (amount <0)? 0: amount; alpha = (alpha> 1)? 1: (alpha <0)? 0: alpha; var r: Number = ((rgb>> 16) & 0xff) * amount; var g: Number = ((rgb>> 8) & 0xff) * amount; var b: Number = (rgb & 0xff) * amount; var a: Number = 1-amount; return new ColorTransform (a, a, a, alpha, r, g, b, 0); } /** * Subtraction. * 2 RGB single number that indicates (0x000000 0xFFFFFF up from) is subtracted * from the return numbers. * @ Param col1 RGB numbers show (0x000000 0xFFFFFF up from) * @ Param col2 RGB numbers show (0x000000 0xFFFFFF up from) * @ Return value subtracted Blend **/ public static function subtract (col1: uint, col2: uint): uint { var colA: Array = toRGB (col1); var colB: Array = toRGB (col2); var r: uint = Math.max (Math.max (colB [0] - (256-colA [0]), colA [0] - (256-colB [0])), 0); var g: uint = Math.max (Math.max (colB [1] - (256-colA [1]), colA [1] - (256-colB [1])), 0); var b: uint = Math.max (Math.max (colB [2] - (256-colA [2]), colA [2] - (256-colB [2])), 0); return r <<16 | g <<8 | b; } /** * Additive color. * 2 RGB single number that indicates (0x000000 0xFFFFFF up from) Returns the value * of the additive mixture. * @ Param col1 RGB numbers show (0x000000 0xFFFFFF up from) * @ Param col2 RGB numbers show (0x000000 0xFFFFFF up from) * @ Return the additive color **/ public static function sum (col1: uint, col2: uint): uint { var c1: Array = toRGB (col1); var c2: Array = toRGB (col2); var r: uint = Math.min (c1 [0] + c2 [0], 255); var g: uint = Math.min (c1 [1] + c2 [1], 255); var b: uint = Math.min (c1 [2] + c2 [2], 255); return r <<16 | g <<8 | b; } /** * Subtractive. * 2 RGB single number that indicates (0x000000 0xFFFFFF up from) Returns the value * of the subtractive color. * @ Param col1 RGB numbers show (0x000000 0xFFFFFF up from) * @ Param col2 RGB numbers show (0x000000 0xFFFFFF up from) * @ Return the subtractive **/ public static function sub (col1: uint, col2: uint): uint { var c1: Array = toRGB (col1); var c2: Array = toRGB (col2); var r: uint = Math.max (c1 [0]-c2 [0], 0); var g: uint = Math.max (c1 [1]-c2 [1], 0); var b: uint = Math.max (c1 [2]-c2 [2], 0); return r <<16 | g <<8 | b; } /** * Comparison (dark). * 2 RGB single number that indicates (0x000000 0xFFFFFF up from) to compare, * RGB lower combined returns a numeric value for each number. * @ Param col1 RGB numbers show (0x000000 0xFFFFFF up from) * @ Param col2 RGB numbers show (0x000000 0xFFFFFF up from) * @ Return comparison (dark) values **/ public static function min (col1: uint, col2: uint): uint { var c1: Array = toRGB (col1); var c2: Array = toRGB (col2); var r: uint = Math.min (c1 [0], c2 [0]); var g: uint = Math.min (c1 [1], c2 [1]); var b: uint = Math.min (c1 [2], c2 [2]); return r <<16 | g <<8 | b; } /** * Comparison (light). * 2 RGB single number that indicates (0x000000 0xFFFFFF up from) to compare, * RGB values combined with higher returns to their numbers. * @ Param col1 RGB numbers show (0x000000 0xFFFFFF up from) * @ Param col2 RGB numbers show (0x000000 0xFFFFFF up from) * @ Return comparison (light) value **/ public static function max (col1: uint, col2: uint): uint { var c1: Array = toRGB (col1); var c2: Array = toRGB (col2); var r: uint = Math.max (c1 [0], c2 [0]); var g: uint = Math.max (c1 [1], c2 [1]); var b: uint = Math.max (c1 [2], c2 [2]); return r <<16 | g <<8 | b; } /** * Values calculated from each RGB * RGB color value. * @ Param r the red (R) indicating the number (0-255) * @ Param g green (G) indicates the number (0-255) * @ Param b blue (B) shows the number (0-255) * @ Return obtained from the RGB color value for each indicating the number **/ public static function rgb (r: uint, g: uint, b: uint): uint { return r <<16 | g <<8 | b; } /** * HSV calculated from the numbers of each RGB color value. * @ Param h hue (Hue) number that indicates (to 360-0) * @ Param s the saturation (Saturation) shows the number (0.0 to 1.0) * @ Param v lightness (Value) indicates the number (0.0 to 1.0) * @ Return obtained from the RGB color value for each indicating the number **/ public static function hsv (h: int, s: Number, v: Number): uint { return rgb.apply (null, HSVtoRGB (h, s, v)); } /** * RGB figures show (0x000000 0xFFFFFF up from) the * R, G, B returns an array divided into a number from 0 to 255, respectively. * * @ Param rgb RGB numbers show (0x000000 0xFFFFFF up from) * @ Return array indicates the value of each color [R, G, B] **/ public static function toRGB (rgb: uint): Array { var r: uint = rgb>> 16 & 0xFF; var g: uint = rgb>> 8 & 0xFF; var b: uint = rgb & 0xFF; return [r, g, b]; } /** * RGB from the respective figures, HSV sequences in terms of returns. * RGB values are as follows. * R - a number from 0 to 255 * G - a number from 0 to 255 * B - a number from 0 to 255 * * HSV values are as follows. * H - a number between 360-0 * S - number between 0 and 1.0 * V - number between 0 and 1.0 * * Can not compute, including alpha. * @ Param r the red (R) indicating the number (0x00 to 0xFF to) * @ Param g green (G) indicates the number (0x00 to 0xFF to) * @ Param b blue (B) shows the number (0x00 to 0xFF to) * @ Return HSV values into an array of [H, S, V] **/ public static function RGBtoHSV (r: Number, g: Number, b: Number): Array { r / = 255; g / = 255; b / = 255; var h: Number = 0, s: Number = 0, v: Number = 0; var x: Number, y: Number; if (r> = g) x = r; else x = g; if (b> x) x = b; if (r <= g) y = r; else y = g; if (b <y) y = b; v = x; var c: Number = xy; if (x == 0) s = 0; else s = c / x; if (s! = 0) { if (r == x) { h = (gb) / c; } else { if (g == x) { h = 2 + (br) / c; } Else { if (b == x) { h = 4 + (rg) / c; } } } h = h * 60; if (h <0) h = h +360; } return [h, s, v]; } /** * RGB from the respective figures, HSV sequences in terms of returns. * RGB values are as follows. * R - a number from 0 to 255 * G - a number from 0 to 255 * B - a number from 0 to 255 * * CMYK values are as follows. * C - a number between 0 to 255 representing cyan * M - number between 0 to 255 representing magenta * Y - number between 0 to 255 representing yellow * K - number between 0 to 255 representing black * * Can not compute, including alpha. * @ Param r the red (R) indicating the number (0x00 to 0xFF to) * @ Param g green (G) indicates the number (0x00 to 0xFF to) * @ Param b blue (B) shows the number (0x00 to 0xFF to) * @ Return CMYK values into an array of [H, S, V] **/ public static function RGBtoCMYK( r:Number, g:Number, b:Number ):Array { var c:Number=0, m:Number=0, y:Number=0, k:Number=0, z:Number=0; c = 255 – r; m = 255 – g; y = 255 – b; k = 255; if (c < k) k=c; if (m < k) k=m; if (y < k) k=y; if (k == 255) { c=0; m=0; y=0; }else { c=Math.round(255*(c-k)/(255-k)); m=Math.round (255*(m-k)/(255-k)); y=Math.round (255*(y-k)/(255-k)); } return [ c, m, y, k ]; } /** * HSV from each of the RGB values to determine a return as an array. * RGB values are as follows. * R - a number from 0 to 255 * G - a number from 0 to 255 * B - a number from 0 to 255 * * HSV values are as follows. * H - a number between 360-0 * S - number between 0 and 1.0 * V - number between 0 and 1.0 * * H is replaced with equivalent numbers in the range of the 360-0 that is out of range. * Can not compute, including alpha. * * @ Param h hue (Hue) number that indicates (to 360-0) * @ Param s the saturation (Saturation) shows the number (0.0 to 1.0) * @ Param v lightness (Value) indicates the number (0.0 to 1.0) * @ Return RGB values into an array of [R, G, B] **/ public static function HSVtoRGB (h: Number, s: Number, v: Number): Array { var r: Number = 0, g: Number = 0, b: Number = 0; var i: Number, x: Number, y: Number, z: Number; if (s <0) s = 0; if (s> 1) s = 1; if (v <0) v = 0; if (v> 1) v = 1; h = h% 360; if (h <0) h + = 360; h / = 60; i = h>> 0; x = v * (1 - s); y = v * (1 - s * (h - i)); z = v * (1 - s * (1 - h + i)); switch (i) { case 0: r = v; g = z; b = x; break; case 1: r = y; g = v; b = x; break; case 2: r = x; g = v; b = z; break; case 3: r = x; g = y; b = v; break; case 4: r = z; g = x; b = v; break; case 5: r = v; g = x; b = y; break; } return [r * 255>> 0, g * 255>> 0, b * 255>> 0]; } /** * RGB from each of the CMYK values to determine a return as an array. * CMYK values are as follows. * C - a number between 0 to 255 representing cyan * M - number between 0 to 255 representing magenta * Y - number between 0 to 255 representing yellow * K - number between 0 to 255 representing black * **/ public static function CMYKtoRGB( c:Number, m:Number, y:Number, k:Number ):Array { c = 255 - c; m = 255 - m; y = 255 - y; k = 255 - k; return [(255 - c) * (255 - k) / 255, (255 - m) * (255 - k) / 255, (255 - y) * (255 - k) / 255)]; } } }
URL: http://nsdevaraj.wordpress.com/2009/04/17/as3-color-utility-functions/