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<!-- // image src var trailsrc = "images/Windows (Personalizada).png"; var nDots = 7; var Xbpos = 0; var Ybpos = 0; // fixed time step, no relation to real time var DELTAT = .01; // size of one spring in pixels var SEGLEN = 10; // spring constant, stiffness of springs var SPRINGK = 10; // all the physics is bogus, just picked stuff to make it look okay var MASS = 1; // Positive XGRAVITY pulls right, negative pulls left // Positive YGRAVITY pulls down, negative up var XGRAVITY = 0; var YGRAVITY = 50; // RESISTANCE determines a slowing force proportional to velocity var RESISTANCE = 10; // stopping criterea to prevent endless jittering // doesn't work when sitting on bottom since floor // doesn't push back so acceleration always as big // as gravity var STOPVEL = 0.1; var STOPACC = 0.1; var DOTSIZE = 11; // BOUNCE is percent of velocity retained when // bouncing off a wall var BOUNCE = 0.75; var ff=(document.getElementById&&!document.all); var ns=(document.layers); var ie=(document.all); // always on for now, could be played with to // let dots fall to botton, get thrown, etc. var followmouse = true; var dots = new Array(); function init() { var i = 0; for (i = 0; i < nDots; i++) { dots[i] = new dot(i); } // set their positions for (i = 0; i < nDots; i++) { dots[i].obj.left = dots[i].X; dots[i].obj.top = dots[i].Y; } setTimeout("startanimate()", 10); } function dot(i) { this.X = Xbpos; this.Y = Ybpos; this.dx = 0; this.dy = 0; if (ns){ document.write("<layer id=\"mtrail"+ i +"\" ><img src='"+trailsrc+"' border=\"0\"><\/layer>"); } else if (ie||ff) { if (i == 0) { document.write("<div id=\"mtrail"+ i +"\" style=\"POSITION: absolute; VISIBILITY: hidden;\"><img src='"+trailsrc+"' border=\"0\"><\/div>"); } else { document.write("<div id=\"mtrail"+ i +"\" style=\"POSITION: absolute; \"><img src='"+trailsrc+"' border=\"0\"><\/div>"); } } if (ie) { this.obj = eval("mtrail" + i + ".style"); } else if (ff) { this.obj = document.getElementById("mtrail" + i).style; } else { this.obj = eval("document.mtrail" + i); } } function startanimate() { setInterval("animate()", 20); } // just save mouse position for animate() to use function MoveHandler(e) { if (ie) { Xbpos = window.event.x + document.body.scrollLeft; Ybpos = window.event.y + document.body.scrollTop; } else { Xbpos = e.pageX; Ybpos = e.pageY; } } function vec(X, Y) { this.X = X; this.Y = Y; } // adds force in X and Y to spring for dot[i] on dot[j] function springForce(i, j, spring) { var dx = (dots[i].X - dots[j].X); var dy = (dots[i].Y - dots[j].Y); var len = Math.sqrt(dx*dx + dy*dy); if (len > SEGLEN) { var springF = SPRINGK * (len - SEGLEN); spring.X += (dx / len) * springF; spring.Y += (dy / len) * springF; } } function animate() { // dots[0] follows the mouse, // though no dot is drawn there var start = 0; if (followmouse) { dots[0].X = Xbpos; dots[0].Y = Ybpos; start = 1; } for (i = start ; i < nDots; i++ ) { var spring = new vec(0, 0); if (i > 0) { springForce(i-1, i, spring); } if (i < (nDots - 1)) { springForce(i+1, i, spring); } // air resisitance/friction var resist = new vec(-dots[i].dx * RESISTANCE, -dots[i].dy * RESISTANCE); // compute new accel, including gravity var accel = new vec((spring.X + resist.X)/MASS + XGRAVITY, (spring.Y + resist.Y)/ MASS + YGRAVITY); // compute new velocity dots[i].dx += (DELTAT * accel.X); dots[i].dy += (DELTAT * accel.Y); // stop dead so it doesn't jitter when nearly still if (Math.abs(dots[i].dx) < STOPVEL && Math.abs(dots[i].dy) < STOPVEL && Math.abs(accel.X) < STOPACC && Math.abs(accel.Y) < STOPACC) { dots[i].dx = 0; dots[i].dy = 0; } // move to new position dots[i].X += dots[i].dx; dots[i].Y += dots[i].dy; // get size of window var height, width; if (!ie) { height = window.innerHeight + window.pageYOffset; width = window.innerWidth + window.pageXOffset; } else { height = document.body.clientHeight + document.body.scrollTop; width = document.body.clientWidth + document.body.scrollLeft; } // bounce off 3 walls (leave ceiling open) if (dots[i].Y >= height - DOTSIZE - 1) { if (dots[i].dy > 0) { dots[i].dy = BOUNCE * -dots[i].dy; } dots[i].Y = height - DOTSIZE - 1; } if (dots[i].X >= width - DOTSIZE) { if (dots[i].dx > 0) { dots[i].dx = BOUNCE * -dots[i].dx; } dots[i].X = width - DOTSIZE - 1; } if (dots[i].X < 0) { if (dots[i].dx < 0) { dots[i].dx = BOUNCE * -dots[i].dx; } dots[i].X = 0; } // move img to new position dots[i].obj.left = dots[i].X; dots[i].obj.top = dots[i].Y; } } init(); if(ns)window.captureEvents(Event.MOUSEMOVE); document.onmousemove = MoveHandler; -->