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Revision: 37138
at December 4, 2010 20:24 by burnandbass


Updated Code
//First we need to import some classes:

import flash.display.*;
import flash.events.*;
import caurina.transitions.Tweener;
import flash.utils.Timer;

//and declare some varibles:

public var graphic:Sprite;
public var total:Number = 120;
public var track:Sprite;		
private var __radius:Number = 25;
private var t:Timer;
private var count:int = 0;
private var targetAlpha:Number = 1;

//In the constructor function we add:

graphic = new Sprite();
			addChild( graphic );
			track = new Sprite();
			track.graphics.lineStyle( 4, 0xFFFFFF, 0.25 );
			track.graphics.drawCircle( 0, 0, __radius );
			graphic.addChild(track);
			
			for ( var i:int = 0; i < total; i++ )
			{
				createCircle( i );
			}


//And than:

public function loop():void
		{
			t = new Timer( 1 );
			t.addEventListener( TimerEvent.TIMER, onTimer );
			t.start();
		}
		
		private function onTimer( e:TimerEvent ):void
		{
			
			if ( t.currentCount >= total)
			{
				if ( targetAlpha == 1 )
				{
					targetAlpha  = 0;
				}
				else
				{
					targetAlpha  = 1;
				}
				t.stop();
				t.reset();
				t.start();
			}
			
			Tweener.addTween( graphic.getChildByName( "s_" + (t.currentCount - 1) ), { alpha:targetAlpha, time: 1.75, transition:"easeOut" } );
		}
	
		
		private function createCircle( ID:int ):void
		{
			var singleSliceDegr:Number = 360 / total;
			var itemDegr:Number = ID * singleSliceDegr;
			var s:Sprite = new Sprite();
			s.name = "s_" + ID;
			s.graphics.beginFill(0xFFFFFF,1);
			s.graphics.drawCircle( 0, 0, 2 );
			s.cacheAsBitmap = true;
			s.x = __radius * ( Math.cos( ( itemDegr ) * Math.PI / 180 ) );
			s.y = __radius * ( Math.sin( ( itemDegr ) * Math.PI / 180 ) );
			s.alpha = 0;
			graphic.addChild(s);
		}
	}

Revision: 37137
at December 4, 2010 10:20 by burnandbass


Initial Code
//First we need to import some classes:

import flash.display.*;
import flash.events.*;
import caurina.transitions.Tweener;
import flash.utils.Timer;

//and declare some varibles:

public var graphic:Sprite;
public var total:Number = 120;
public var track:Sprite;		
private var __radius:Number = 25;
private var t:Timer;
private var count:int = 0;
private var targetAlpha:Number = 1;

//In the constructor function we add:

graphic = new Sprite();
			addChild( graphic );
			track = new Sprite();
			track.graphics.lineStyle( 4, 0xFFFFFF, 0.25 );
			track.graphics.drawCircle( 0, 0, __radius );
			graphic.addChild(track);
			
			for ( var i:int = 0; i < total; i++ )
			{
				createCircle( i );
			}


And than:

public function loop():void
		{
			t = new Timer( 1 );
			t.addEventListener( TimerEvent.TIMER, onTimer );
			t.start();
		}
		
		private function onTimer( e:TimerEvent ):void
		{
			
			if ( t.currentCount >= total)
			{
				if ( targetAlpha == 1 )
				{
					targetAlpha  = 0;
				}
				else
				{
					targetAlpha  = 1;
				}
				t.stop();
				t.reset();
				t.start();
			}
			
			Tweener.addTween( graphic.getChildByName( "s_" + (t.currentCount - 1) ), { alpha:targetAlpha, time: 1.75, transition:"easeOut" } );
		}
	
		
		private function createCircle( ID:int ):void
		{
			var singleSliceDegr:Number = 360 / total;
			var itemDegr:Number = ID * singleSliceDegr;
			var s:Sprite = new Sprite();
			s.name = "s_" + ID;
			s.graphics.beginFill(0xFFFFFF,1);
			s.graphics.drawCircle( 0, 0, 2 );
			s.cacheAsBitmap = true;
			s.x = __radius * ( Math.cos( ( itemDegr ) * Math.PI / 180 ) );
			s.y = __radius * ( Math.sin( ( itemDegr ) * Math.PI / 180 ) );
			s.alpha = 0;
			graphic.addChild(s);
		}
	}

Initial URL

                                

Initial Description
Sometimes you need to make animated circle - for example for preloader. This is havily based on Colibri flash player from http://chrometaphore.com/

Initial Title
Drawing and animating a circle with Tweener

Initial Tags

                                

Initial Language
ActionScript 3