Revision: 14872
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at June 15, 2009 16:12 by Winkyboy
Initial Code
import caurina.transitions.Tweener; // don't forget to install this. function loadImageTo(which_mc:MovieClip, whichImg:String, finishFunction:Function):void // syntax: loadImageTo("which movieclip to add the image to", "the path/URL to the image", "the function to call when complete") { var imageLoader:Loader = new Loader(); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, finishFunction); which_mc.addChild(imageLoader); try { imageLoader.load(new URLRequest(whichImg)); } catch (error:IOErrorEvent) { // ouch! an error } catch (error:Error) { // ouch! an error } } function hideSpinner1(e):void // you should totally customize this function { Tweener.addTween(spinner_mc, {alpha:0, time:.5, onComplete:function(){ spinner_mc.enabled = false; } }); // keep this line in here, to hide the spinner. // resize your new image: holder_mc.width = stage.stageWidth; holder_mc.height = stage.stageHeight; // apply smoothing to your new image: var img_bm:Bitmap = new Bitmap(); img_bm = Bitmap(e.currentTarget.content); img_bm.smoothing = true; } function init() { if (holder_mc.numChildren > 0) holder_mc.removeChildAt(0); // this line is added so that any previously-loaded image is removed before adding another to the holder loadImageTo(holder_mc, "sample.jpg", hideSpinner1); // if you want to use the loadImageTo function without a preloader spinner, just create an empty function and send that as the "finishFunction" } init(); // make it so.
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http://dl.dropbox.com/u/316550/code-AS3-imgLoder.zip
Initial Description
Not a really elegant design, but it lets you mess around with the loading code easily.
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AS3 Image Loader with circular preloader spinner
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ActionScript 3