/ Published in: ActionScript
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import flash.events.MouseEvent; stage.addEventListener(MouseEvent.MOUSE_MOVE, onHit); var virgin:Boolean = true; function onHit(event:MouseEvent):void { if(finalframe.cta.btn.hitTestPoint(mouseX, mouseY, true)) { if(virgin) { finalframe.cta.btn.gotoAndPlay(2); virgin = false; } } else { if(!virgin) { finalframe.cta.btn.gotoAndPlay(11); virgin = true; } } }
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