/ Published in: ActionScript 3
useful function for Citrus Engine
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// implement in State class private function addParallaxFill(paralax:Bitmap, tmxWidth:Number, tmxHeight:Number):void { var px:Number = (paralax.width - stage.stageWidth) / (tmxWidth - stage.stageWidth); var py:Number = (paralax.height - stage.stageHeight) / (tmxHeight - stage.stageHeight); var co:CitrusSprite = new CitrusSprite("parallax", {parallaxX: px, parallaxY: py} ); co.view = paralax; add(co); }