/ Published in: ActionScript 3
                    
                                        
                            
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public class LiquidTileList extends TileList {
/**
* if true, when changing the size of the tiles
* scrolls the list so the first tile from the previous
* state is still visible
*/
public var keepVisibleItem:Boolean;
public function LiquidTileList() {
super();
setSkin(PictureCellRenderer);
}
/**
* Overriding the draw method to inject
* our method of calculating the number of
* tiles that fit the screen
* This method is called every time the width/height
* is changed
*/
override protected function draw():void {
var i:int;
if (keepVisibleItem && firstVisibleItem)
i = firstVisibleItem.index;
scrollIndexVisible(0, 0);
calculateColumns();
super.draw();
if (keepVisibleItem && i)
scrollIndexVisible(i, 0);
}
/**
* Calculates the number of tiles that fit
* the width
*/
private function calculateColumns():void {
var columnNumber:int = Math.floor( (width - (cellPadding * columnCount -1) )
/ columnWidth);
if (columnNumber != columnCount)
columnCount = columnNumber;
}
}
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