/ Published in: ActionScript 3
                    
                                        
The docs for the Sekati SWC are here: http://docs.sekati.com/sekati/sekati/utils/ColorUtil.html   
Another useful blog post: http://blog.soulwire.co.uk/code/actionscript-3/extract-average-colours-from-bitmapdata
                Another useful blog post: http://blog.soulwire.co.uk/code/actionscript-3/extract-average-colours-from-bitmapdata
                            
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package
{
import flash.display.Bitmap;
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.ColorTransform;
import sekati.utils.ColorUtil;
public class Main extends Sprite
{
[Embed(source="../assets/hero.jpg")]
private var StillImage:Class;
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
var image:Bitmap = new StillImage();
addChild(image);
var swatch:Sprite = new Sprite();
swatch.graphics.beginFill(0xFF0000);
swatch.graphics.drawRect(0, 0, image.width, 40);
swatch.graphics.endFill();
swatch.x = image.x;
swatch.y = image.y + image.height;
addChild(swatch);
var averageRed:int = ColorUtil.averageRed(image);
var averageGreen:int = ColorUtil.averageGreen(image);
var averageBlue:int = ColorUtil.averageBlue(image);
var colour:uint = averageRed << 16 | averageGreen << 8 | averageBlue;
trace(averageRed + ", " + averageGreen + ", " + averageBlue);
var ct:ColorTransform = new ColorTransform();
ct.color = (colour);
swatch.transform.colorTransform = ct;
var hexColour:String = "#" + colour.toString(16).toUpperCase();
trace("hexColour: "+hexColour);
}
}
}
URL: http://code.google.com/p/sekati/
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