/ Published in: C++
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struct list { elementtype value; struct list *next; }; typedef list *element; element FirstL(list *L) { return(L->next); } element EndL(list *L) { list *l; l=L; while (l->next != NULL) { l=l->next; } return(l); } element NextL(element p, list *L) { if (p->next == NULL) { cout << "Nepostojeci element NEXT"; exit(0); } else { list *l; l=p->next; return(l); } } element PreviousL(element p, list *L) { list *l; l=L; while ((l->next != NULL) && (l->next != p)) l=l->next; if (l->next != NULL) return(l); else { cout << "Nepostojeci element PREV"; system("pause"); exit(0); } } element LocateL(elementtype x, list *L) { list *l; l=L; while ((l->next != NULL) && (l->next->value != x)) l=l->next; return(l); } void InsertL(elementtype x, element p, list *L) { list *l; l=new list; l->next=p->next; p->next=l; l->value = p->value; p->value = x; } void DeleteL(element p, list *L) { element l; p=PreviousL(p,L); if (p->next != NULL) { l=p->next; p->next=p->next->next; delete l; } else { cout << "Nepostojeci element DELETE"; system("pause"); exit(0); } } elementtype RetrieveL(element p, list *L) { if (p->next != NULL) { elementtype x; x=p->value; return(x); } else { cout << "Nepostojeci element RETRIVER"; system("pause"); exit(0); } } void DeleteAllL(list *L) { element l; while (L->next != NULL) { l=L->next; L->next = L->next->next; delete l; } } void InitL(list *L) { list *l; l = new list; L->next=l; l->next=NULL; }
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