/ Published in: ActionScript
This is a test to show that when you smooth Bitmaps, you can rotate them beautifully.
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import flash.display.*; function loadBitmapSmoothed(url:String, target:MovieClip) { // Create a movie clip which will contain our unsmoothed bitmap var bmc:MovieClip = target.createEmptyMovieClip("bmc",target.getNextHighestDepth()); // Create a listener which will notify us when the bitmap loaded successfully var listener:Object = new Object(); // Track the target listener.tmc = target; // If the bitmap loaded successfully we redraw the movie into // a BitmapData object and then attach that BitmapData to the target // movie clip with the smoothing flag turned on. listener.onLoadInit = function(mc:MovieClip) { var mc:MovieClip = mc; mc._visible = false; // mc.forceSmoothing var bitmap:BitmapData = new BitmapData(mc._width, mc._height, true); this.tmc.attachBitmap(bitmap, this.tmc.getNextHighestDepth(),"auto", true); bitmap.draw(mc); }; // Do it, load the bitmap now var loader:MovieClipLoader = new MovieClipLoader(); loader.addListener(listener); loader.loadClip(url, bmc); } // Sample code createEmptyMovieClip("mc1", getNextHighestDepth()); mc1.createEmptyMovieClip("mc", mc1.getNextHighestDepth()); //mc1.mc.loadMovie("flash.png"); loadBitmapSmoothed("http://digitallibrary.usc.edu/assetserver/controller/rendition/VIT-001470/page-1", mc1.mc); mc1.onEnterFrame = function() { // Ugly, but we are not using a MovieClipLoader for the unsmoothed case mc1.mc._x = -150; mc1.mc._y = -230; mc1._x = Stage.width / 2; mc1._y = Stage.height / 2; mc1._rotation += 0.5; }