/ Published in: ActionScript 3
                    
                                        
                            
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// Calculating the mouse position within an object to percentages in relation to its height
// var scale = 100 ( result range from 0 - 100 )
// var scale = 10 ( result range from 0 - 10 )
// var scale = 1 ( result range from 0 - 1 )
trace( ( mySprite.mouseY / mySprite.height) * scale );
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