/ Published in: ActionScript 3
Easy little Collada parser I found online somewhere.
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package { import flash.events.Event; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.shadematerials.GouraudMaterial; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.parsers.Collada; import org.papervision3d.view.BasicView; public class ColladaParser_v1 extends BasicView { // create a class-level var for the collada scene private var _collada:Collada; // create the light private var _light:PointLight3D; public function ColladaParser_v1() { lights(); init3d(); } private function lights():void { // create the light to the scene _light = new PointLight3D(true, true); // place it in the same position as the camera (0, 0, -1000); _light.copyPosition(camera); } private function init3d():void { // create a materials list and add the wireframe material var knotMaterialsList:MaterialsList = new MaterialsList(); // we are now going to use a gouraud material for shading var knotMaterial:GouraudMaterial = new GouraudMaterial(_light); knotMaterialsList.addMaterial(knotMaterial, "all"); // instantiate the collada obj and load the knot object // apply the material and scale to 0.05 _collada = new Collada("assets/knot.DAE", knotMaterialsList, 0.05); // add the collada file to the scene scene.addChild(_collada); // start rendering (activated onRenderTick) startRendering(); } override protected function onRenderTick(event:Event = null):void { // rotate the object _collada.yaw(2); super.onRenderTick(); } } }
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