Revision: 68899
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at March 13, 2015 21:59 by vishnuajit
Initial Code
if(Input.touchCount == 1 && Input.GetTouch(0).phase== TouchPhase.Began)
{
Vector3 pos = Camera.main.ScreenToWorldPoint (Input.GetTouch(0).position);
RaycastHit2D hit = Physics2D.Raycast(pos, Vector2.zero);
if (hit != null)// && hit.collider != null)
{
// Debug.Log ("I'm hitting "+hit.collider.name);
status.text = "hit on"+hit.transform.gameObject.name;
}
}
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detect touch input on unity 2D android device
Initial Title
detect touch input on unity 2D android device
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C#