Revision: 68726
Updated Code
at February 16, 2015 18:36 by SamKantor
Updated Code
/* Created by Sam Kantor Example Usage: if (ObjectsHit(myobject, myotherobject)) { The Objects hit! } */ function ObjectsHit(mc1, mc2):Boolean { var mc1bounds = mc1.getBounds(this); var mc2bounds = mc2.getBounds(this); var allintersections = (mc2bounds.intersection(mc1bounds)); for (var xval:Number = allintersections.x; xval < allintersections.x + allintersections.width; xval ++ ) { for (var yval:Number = allintersections.y; yval < allintersections.y + allintersections.height;yval ++ ) { if (mc2.hitTestPoint(xval, yval, true) && mc1.hitTestPoint(xval, yval, true)) { return(true); } } } return(false);
Revision: 68725
Updated Code
at February 16, 2015 16:05 by SamKantor
Updated Code
/* Created by Sam Kantor Example Usage: if (ObjectsHit(myobject, myotherobject)) { The Objects hit! } */ function ObjectsHit(mc1, mc2):Boolean { mc1bounds = mc1.getBounds(this); mc2bounds = mc2.getBounds(this); var allintersections = (mc2bounds.intersection(mc1bounds)); for (var xval:Number = allintersections.x; xval < allintersections.x + allintersections.width; xval ++ ) { for (var yval:Number = allintersections.y; yval < allintersections.y + allintersections.height;yval ++ ) { if (mc2.hitTestPoint(xval, yval, true) && mc1.hitTestPoint(xval, yval, true)) { return(true); } } } return(false);
Revision: 68724
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at February 16, 2015 15:30 by SamKantor
Initial Code
/* Snippet by Sam Kantor Example Usage: if (objectshit(myobject, myotherobject)) { The Objects hit! } */ function objectshit(mc1, mc2):Boolean { mc1bounds = mc1.getBounds(this); mc2bounds = mc2.getBounds(this); var allintersections = (mc2bounds.intersection(mc1bounds)); for (var xval:Number = allintersections.x; xval < allintersections.x + allintersections.width; xval ++ ) { for (var yval:Number = allintersections.y; yval < allintersections.y + allintersections.height;yval ++ ) { if (mc2.hitTestPoint(xval, yval, true) && mc1.hitTestPoint(xval, yval, true)) { return(true); } } } return(false);
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A fast and accurate Hit Test that can check if objects truly touch each other. This differs from HitTestObject, as it actually checks if objects visually hit, rather then their boundary boxes. Include this function in your code, for easy, efficient and effortless collision detection!
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Pixel Perfect Collision Detection AS3
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ActionScript 3