Revision: 64279
Updated Code
at July 18, 2013 23:01 by Solipsist
Updated Code
using UnityEngine; using System.Collections; public class Singleton<T> : MonoBehaviour where T : MonoBehaviour { protected static T instance; public static T Instance { get { if (instance == null) { instance = (T)FindObjectOfType(typeof(T)); if (instance == null) { Debug.LogError("An instance of " + typeof(T) + " is needed in the scene, but there is none."); } } return instance; } } } public class Player : Singleton<Player>{}
Revision: 64278
Initial Code
Initial URL
Initial Description
Initial Title
Initial Tags
Initial Language
at July 18, 2013 23:01 by Solipsist
Initial Code
using UnityEngine; using System.Collections; public class Singleton<T> : MonoBehaviour where T : MonoBehaviour { protected static T instance; public static T Instance { get { if (instance == null) { instance = (T)FindObjectOfType(typeof(T)); if (instance == null) { Debug.LogError("An instance of " + typeof(T) + " is needed in the scene, but there is none."); } } return instance; } } } public class Player : Singleton<Player> { }
Initial URL
http://devmag.org.za/2012/07/12/50-tips-for-working-with-unity-best-practices/
Initial Description
Singleton pattern for Unity
Initial Title
Unity Singleton
Initial Tags
Initial Language
C#