Revision: 49619
Updated Code
at July 27, 2011 00:25 by flipace
Updated Code
drawMapInterval = false; drawMapIntervalKey = false; var ms = 40 x = 0; var cvs = document.getElementById('expcanvas'); var ctx = cvs.getContext('2d'); speed = 10; var game = new Jason(60); game.addMap('map1','marioJump1-1.tmx',0,0); game.maps['map1'].mapOffsetY=game.maps['map1'].mapheight*game.maps['map1'].maptileheight*-1+cvs.height; game.addCharacter('mario',0,0,'walk_right',30); game.addCharacterState('mario','walk_right','mario_char_walk_right_sprite.gif',18.5,32,0,146); game.addCharacterState('mario','walk_left','mario_char_walk_left_sprite.gif',18.5,32,0,146); game.addCharacterState('mario','duck_right','mario_char_duck_right.gif',18,21,0,21); game.addCharacterProperty('mario','sound_jump',new Audio('Mario Jump.wav')); game.addCharacterProperty('mario','sound_death',new Audio('Death.wav')); game.addKeyEvent(39,'walk_right'); game.addKeyEvent(37,'walk_left'); game.addKeyEvent(38,'jump'); game.addKeyEvent(40,'duck'); $(document).keydown( function(event){ if(event.keyCode==38 || event.keyCode==40 || event.keyCode==83){ game.fireEvent(event.keyCode); }else{ if(!drawMapInterval){ drawMapIntervalKey = event.keyCode; drawMapInterval = setInterval(function(){ game.fireEvent(event.keyCode); },ms); } } }); $(document).keyup( function(event){ if(event.keyCode == drawMapIntervalKey){ if(game.characters['mario'].currentState=="duck_right"){ game.characters['mario'].setState('walk_right'); } game.characters['mario'].setAnimated(false); clearInterval(drawMapInterval); drawMapInterval=false; drawMapIntervalKey = false; } });
Revision: 49618
Updated Code
at July 27, 2011 00:25 by flipace
Updated Code
drawMapInterval = false; drawMapIntervalKey = false; var ms = 40 x = 0; var cvs = document.getElementById('expcanvas'); var ctx = cvs.getContext('2d'); speed = 10; var game = new Jason(60); game.addMap('map1','marioJump1-1.tmx',0,0); game.maps['map1'].mapOffsetY=game.maps['map1'].mapheight*game.maps['map1'].maptileheight*-1+cvs.height; game.addCharacter('mario',0,0,'walk_right',30); game.addCharacterState('mario','walk_right','mario_char_walk_right_sprite.gif',18.5,32,0,146); game.addCharacterState('mario','walk_left','mario_char_walk_left_sprite.gif',18.5,32,0,146); game.addCharacterState('mario','duck_right','mario_char_duck_right.gif',18,21,0,21); game.addCharacterProperty('mario','sound_jump',new Audio('Mario Jump.wav')); game.addCharacterProperty('mario','sound_death',new Audio('Death.wav')); game.addKeyEvent(39,'walk_right'); game.addKeyEvent(37,'walk_left'); game.addKeyEvent(38,'jump'); game.addKeyEvent(40,'duck'); $(document).keydown( function(event){ if(event.keyCode==38 || event.keyCode==40 || event.keyCode==83){ game.fireEvent(event.keyCode); }else{ if(!drawMapInterval){ drawMapIntervalKey = event.keyCode; drawMapInterval = setInterval(function(){ game.fireEvent(event.keyCode); },ms); } } }); $(document).keyup( function(event){ if(event.keyCode == drawMapIntervalKey){ if(game.characters['mario'].currentState=="duck_right"){ game.characters['mario'].setState('walk_right'); } game.characters['mario'].setAnimated(false); clearInterval(drawMapInterval); drawMapInterval=false; drawMapIntervalKey = false; } });
Revision: 49617
Updated Code
at July 27, 2011 00:21 by flipace
Updated Code
speed = 10; var game = new Jason(60); game.addMap('map1','marioJump1-1.tmx',0,0); game.maps['map1'].mapOffsetY=game.maps['map1'].mapheight*game.maps['map1'].maptileheight*-1+cvs.height; game.addCharacter('mario',0,0,'walk_right',30); game.addCharacterState('mario','walk_right','mario_char_walk_right_sprite.gif',18.5,32,0,146); game.addCharacterState('mario','walk_left','mario_char_walk_left_sprite.gif',18.5,32,0,146); game.addCharacterState('mario','duck_right','mario_char_duck_right.gif',18,21,0,21); game.addCharacterProperty('mario','sound_jump',new Audio('Mario Jump.wav')); game.addCharacterProperty('mario','sound_death',new Audio('Death.wav')); game.addKeyEvent(39,'walk_right'); game.addKeyEvent(37,'walk_left'); game.addKeyEvent(38,'jump'); game.addKeyEvent(40,'duck'); $(document).keydown( function(event){ if(event.keyCode==38 || event.keyCode==40 || event.keyCode==83){ game.fireEvent(event.keyCode); }else{ if(!drawMapInterval){ drawMapIntervalKey = event.keyCode; drawMapInterval = setInterval(function(){ game.fireEvent(event.keyCode); },ms); } } }); $(document).keyup( function(event){ if(event.keyCode == drawMapIntervalKey){ if(game.characters['mario'].currentState=="duck_right"){ game.characters['mario'].setState('walk_right'); } game.characters['mario'].setAnimated(false); clearInterval(drawMapInterval); drawMapInterval=false; drawMapIntervalKey = false; } });
Revision: 49616
Initial Code
Initial URL
Initial Description
Initial Title
Initial Tags
Initial Language
at July 27, 2011 00:11 by flipace
Initial Code
speed = 10; var game = new Jason(60); game.addMap('map1','marioJump1-1.tmx',0,0); game.maps['map1'].mapOffsetY=game.maps['map1'].mapheight*game.maps['map1'].maptileheight*-1+cvs.height; game.addCharacter('mario',0,0,'walk_right',30); game.addCharacterState('mario','walk_right','mario_char_walk_right_sprite.gif',18.5,32,0,146); game.addCharacterState('mario','walk_left','mario_char_walk_left_sprite.gif',18.5,32,0,146); game.addCharacterState('mario','duck_right','mario_char_duck_right.gif',18,21,0,21); game.addCharacterProperty('mario','sound_jump',new Audio('Mario Jump.wav')); game.addCharacterProperty('mario','sound_death',new Audio('Death.wav')); game.addKeyEvent(39,'walk_right'); game.addKeyEvent(37,'walk_left'); game.addKeyEvent(38,'jump'); game.addKeyEvent(40,'duck'); $(document).keydown( function(event){ if(event.keyCode==38 || event.keyCode==40 || event.keyCode==83){ game.fireEvent(event.keyCode); }else{ if(!drawMapInterval){ drawMapIntervalKey = event.keyCode; drawMapInterval = setInterval(function(){ game.fireEvent(event.keyCode); },ms); } } }); $(document).keyup( function(event){ if(event.keyCode == drawMapIntervalKey){ if(game.characters['mario'].currentState=="duck_right"){ game.characters['mario'].setState('walk_right'); } game.characters['mario'].setAnimated(false); clearInterval(drawMapInterval); drawMapInterval=false; drawMapIntervalKey = false; } });
Initial URL
Initial Description
Initial Title
Jason Engine Super Mario 1
Initial Tags
Initial Language
JavaScript