Revision: 44262
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at April 8, 2011 19:17 by necnova
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var dx:Number = sprite.x - fixedX; var dy:Number = sprite.y - fixedY; var angle:Number = Math.atan2(dy, dx); var targetX:Number = fixedX + Math.cos(angle) * springLength; var targetY:Number = fixedX + Math.sin(angle) * springLength;
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**mostly used inside an onEnterFrame event handler
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AS3 Flexible Partial Shifts Formula
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ActionScript 3