Revision: 38898
Updated Code
at January 10, 2011 03:06 by solgems
Updated Code
for (int i = 0; i < 9; i++ ) {
//create a slot object with a label
//add the object to the slots array
//sprite
[slots addObject: [[[Slot alloc] initWithSprite:[CCSprite spriteWithFile:@"hole.png"]
withPos_x:count%3*cellWidth+offset_x
withPos_y:count/3*cellHeight+offset_y
isOccupied:NO] autorelease]];
//add the sprite to the layer
[self addChild: ((Slot*) [slots objectAtIndex:i]).sprite];
count++;
}
Revision: 38897
Initial Code
Initial URL
Initial Description
Initial Title
Initial Tags
Initial Language
at January 10, 2011 01:35 by solgems
Initial Code
for (int i = 0; i < 9; i++ ) {
//create a slot object with a label
//add the object to the slots array
//sprite
[slots addObject: [[[Slot alloc] initWithSprite:[CCSprite spriteWithFile:@"hole.png"]
withPos_x:count%3*cellWidth+offset_x
withPos_y:count/3*cellHeight+offset_y
isOccupied:NO] autorelease]];
//add the sprite to the layer
[self addChild: ((Slot*) [slots objectAtIndex:i]).sprite];
count++;
}
Initial URL
Initial Description
Initial Title
initialising and populating an array of Sprites
Initial Tags
Initial Language
Objective C