Revision: 31612
Updated Code
at September 9, 2010 19:43 by jaredyeo
Updated Code
import flash.utils.Timer;
import flash.events.TimerEvent;
var xTime : int = 0;
var xCount : int = 100;
var xHalf : int = xCount / 2;
var xTimer : Timer;
xTimer = new Timer(10);
xTimer.addEventListener(TimerEvent.TIMER, xfOnTimer, false, 0, true);
xTimer.start();
function xfOnTimer(e : TimerEvent) : void
{
xCount--;
// for the dramatic finish
if (xCount < 2)
xTime += 4000;
else if (xCount < 5)
xTime += 200
else if (xCount < 10)
xTime += 100;
else if (xCount < 50)
xTime += 10
// frame changing
if (mcContent.currentFrame == mcContent.totalFrames)
mcContent.gotoAndStop(1);
else
mcContent.nextFrame()
// new interval
xTimer.stop();
if (xCount != 1)
{
xTimer = new Timer(xTime);
xTimer.addEventListener(TimerEvent.TIMER, xfOnTimer, false, 0, true);
xTimer.start();
}
}
Revision: 31611
Updated Code
at September 9, 2010 19:39 by jaredyeo
Updated Code
import flash.utils.Timer;
import flash.events.TimerEvent;
var xTime : int = 0;
var xCount : int = 100;
var xHalf : int = xCount / 2;
var xTimer : Timer;
xTimer = new Timer(10);
xTimer.addEventListener(TimerEvent.TIMER, xfOnTimer, false, 0, true);
xTimer.start();
function xfOnTimer(e : TimerEvent) : void
{
xCount--;
// for the dramatic finish
if (xCount < 2)
xTime += 4000;
else if (xCount < 5)
xTime += 200
else if (xCount < 10)
xTime += 100;
else if (xCount < 50)
xTime += 10
// frame changing
if (mcContent.currentFrame == mcContent.totalFrames)
mcContent.gotoAndStop(1);
else
mcContent.nextFrame()
// new interval
xTimer.stop();
xTimer = new Timer(xTime);
xTimer.addEventListener(TimerEvent.TIMER, xfOnTimer, false, 0, true);
xTimer.start();
}
Revision: 31610
Initial Code
Initial URL
Initial Description
Initial Title
Initial Tags
Initial Language
at September 9, 2010 19:20 by jaredyeo
Initial Code
import flash.utils.Timer;
import flash.events.TimerEvent;
var xTime : int = 0;
var xCount : int = 100;
var xHalf : int = xCount / 2;
var xTimer : Timer;
xTimer = new Timer(10, 1);
xTimer.addEventListener(TimerEvent.TIMER, xfOnTimer, false, 0, true);
xTimer.start();
function xfOnTimer(e : TimerEvent) : void
{
xCount--;
// for the dramatic finish
if (xCount < 2)
xTime += 4000;
else if (xCount < 5)
xTime += 200
else if (xCount < 10)
xTime += 100;
else if (xCount < 50)
xTime += 10
// frame changing
if (mcContent.currentFrame == mcContent.totalFrames)
mcContent.gotoAndStop(1);
else
mcContent.nextFrame()
// new interval
xTimer = new Timer(xTime, 1);
xTimer.addEventListener(TimerEvent.TIMER, xfOnTimer, false, 0, true);
xTimer.start();
}
Initial URL
http://simplistika.com/jackpot-slots/
Initial Description
Initial Title
Simple jackpot slot machine script
Initial Tags
Initial Language
ActionScript 3