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Revision: 72898
at March 18, 2018 03:23 by lizzyjones


Initial Code
void RenderGUI()
{
    ImGuiStyle& style = ImGui::GetStyle();
    style.Colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
    style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
    style.Colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.70f);
    style.Colors[ImGuiCol_ChildWindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
    style.Colors[ImGuiCol_PopupBg] = ImVec4(0.05f, 0.05f, 0.10f, 0.90f);
    style.Colors[ImGuiCol_Border] = ImVec4(0.70f, 0.70f, 0.70f, 0.65f);
    style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
    style.Colors[ImGuiCol_FrameBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.30f);
    style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.90f, 0.80f, 0.80f, 0.40f);
    style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.90f, 0.65f, 0.65f, 0.45f);
    style.Colors[ImGuiCol_TitleBg] = ImVec4(0.69f, 0.08f, 0.00f, 1.00f);
    style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
    style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.69f, 0.08f, 0.00f, 1.00f);
    style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.42f, 0.00f, 0.00f, 0.78f);
    style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
    style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.51f, 0.00f, 0.00f, 0.78f);
    style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.84f, 0.01f, 0.01f, 0.59f);
    style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
    style.Colors[ImGuiCol_ComboBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.99f);
    style.Colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
    style.Colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
    style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f);
    style.Colors[ImGuiCol_Button] = ImVec4(0.51f, 0.00f, 0.00f, 0.78f);
    style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.67f, 0.40f, 0.40f, 1.00f);
    style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f);
    style.Colors[ImGuiCol_Header] = ImVec4(0.84f, 0.01f, 0.01f, 0.59f);
    style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.59f, 0.00f, 0.00f, 0.59f);
    style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.84f, 0.01f, 0.01f, 0.59f);
    style.Colors[ImGuiCol_Column] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
    style.Colors[ImGuiCol_ColumnHovered] = ImVec4(0.70f, 0.60f, 0.60f, 1.00f);
    style.Colors[ImGuiCol_ColumnActive] = ImVec4(0.90f, 0.70f, 0.70f, 1.00f);
    style.Colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
    style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(1.00f, 1.00f, 1.00f, 0.60f);
    style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(1.00f, 1.00f, 1.00f, 0.90f);
    style.Colors[ImGuiCol_CloseButton] = ImVec4(0.50f, 0.50f, 0.90f, 0.50f);
    style.Colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.70f, 0.70f, 0.90f, 0.60f);
    style.Colors[ImGuiCol_CloseButtonActive] = ImVec4(0.70f, 0.70f, 0.70f, 1.00f);
    style.Colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
    style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
    style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
    style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
    style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
    style.Colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
 
 
 
 
    ImGui::SetNextWindowSize(ImVec2(550, 680), ImGuiSetCond_FirstUseEver);
    ImGui::Begin("vlad1337 / TwisTy", p_open = NULL, ImGuiWindowFlags_NoResize);
    ImGui::BeginMenuBar();
    if (ImGui::MenuItem("Help"))
    {
 
    }
       
    if (ImGui::CollapsingHeader("Aimbot TAB"))
    {
        ImGui::Checkbox("Aimbot", &aimbotvar);
        ImGui::Checkbox("Infinite Ammo", &infammovar);
 
    }
    if (ImGui::CollapsingHeader("Visual TAB"))
    {
        ImGui::Checkbox("Wallhack", &wall);
        ImGui::Checkbox("Thermal Vision", &thermalvisionvar);
    }
    if (ImGui::CollapsingHeader("Misc TAB"))
    {
        ImGui::Checkbox("Infinite Run", &irun);
        ImGui::Checkbox("Infinite Oxygen", &ioxygen);
        ImGui::Checkbox("GodMode", &godmodevar);
        ImGui::Checkbox("WaterCar", &watercarvar);
        ImGui::Checkbox("Mega Jump", &megajumpvar);
        ImGui::Checkbox("Mousefix", &mousefixvar);
        ImGui::Checkbox("Rotation", &rotationvar);
        ImGui::Checkbox("FPS Unlocker", &fpsunlockvar);
    }
    ImGui::End();
   
}

Initial URL

                                

Initial Description
To Manipulate Certain Images.

Initial Title
Image manipulation

Initial Tags
image

Initial Language
C++