Revision: 23706
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at February 11, 2010 13:41 by pckujawa
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using (var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp)) { var endPoint = new IPEndPoint(ip, port); socket.Bind(endPoint); using (var client = new UdpClient() {Client = socket}) { var destinationIP = IPAddress.Broadcast; client.Connect(destinationIP, port); client.Send(bytes, bytes.Length); } }
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If you are using a UdpClient or TcpClient, you have access to the internal Socket which either type uses. Unfortunately, if you try to Bind that Socket to a local Endpoint (IPAddress and Port), you will probably get a SocketException. The solution I found is to create the Socket independently, then assign that instance to the UdpClient (as shown in the code) or TcpClient (changing the Socket parameters, of course).
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Bind a socket (including UdpClient and TcpClient) to a local network interface card (NIC)
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C#