Revision: 22928
                            
                                                            
                                    
                                        
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                        at January 26, 2010 05:00 by antonmills
                            
                            Initial Code
static inline GLfloat Vertex3DCalculateDistanceBetweenVertices (Vertex3D first, Vertex3D second)
{
    GLfloat deltaX = second.x - first.x;
    GLfloat deltaY = second.y - first.y;
    GLfloat deltaZ = second.z - first.z;
    return sqrtf(deltaX*deltaX + deltaY*deltaY + deltaZ*deltaZ );
};
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Works out the distance between two objects in 3D space, you'll need the Vertex3D struct also in my snipppets
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OpenGL Distance to object
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Other