Revision: 22928
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at January 26, 2010 05:00 by antonmills
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static inline GLfloat Vertex3DCalculateDistanceBetweenVertices (Vertex3D first, Vertex3D second) { GLfloat deltaX = second.x - first.x; GLfloat deltaY = second.y - first.y; GLfloat deltaZ = second.z - first.z; return sqrtf(deltaX*deltaX + deltaY*deltaY + deltaZ*deltaZ ); };
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Works out the distance between two objects in 3D space, you'll need the Vertex3D struct also in my snipppets
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OpenGL Distance to object
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Other