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Revision: 15021
at June 20, 2009 02:05 by gluecat


Initial Code
private var st:SoundTransform  = new SoundTransform(0);
private const max:int = int.MAX_VALUE;
private var context:SoundLoaderContext = new SoundLoaderContext(2000, true);
private var bkdSound:URLRequest = new URLRequest("background.mp3");
private var bkdS:Sound = new Sound();
private var pausePoint:Number = 0.00;
private var paused:Boolean = false;
function init():void{
   bkdS.load(bkdSound, context);

   //START PLAYING THE SOUND
   bkdChannel = bkdS.play(0, max, st);
}

function pauseSound():void{
   if(!paused){

   //THIS PART IS THE KEY YOU NEED TO % INTO THE LENGTH OF THE SOUND
   pausePoint = bkdChannel.position % bkdS.length;		
   bkdChannel.stop();
   paused = true;

   }else{

   //USE THIS TO RESUME//
   bkdChannel = bkdS.play(pausePoint, max, st );
   paused = false;

   }
}

Initial URL

                                

Initial Description
There is a bug in AS3 where when you pause a looping mp3 the saved position gets messed up because the length extends with every looping instance.

Initial Title
fix for looping sound pause issue in AS3

Initial Tags

                                

Initial Language
ActionScript 3