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Revision: 70187
at December 9, 2015 07:52 by TenDegrees


Updated Code
Entity *userEntity = [[Entity alloc]init];
userEntity.entityId=self.currentUser.entityId;
Invite *invite = [[Invite alloc]init];
invite.sourceEntityId=userEntity.entityId;
invite.destinationEntityId=thePersonYouWantToInvite.entityId;
invite.message=@"Please add me as a contact!";

[self createUnityObject:invite withCompletionBlock:^(id object, bool succcess, NSString *errorMessage)
{
	if(success)
	{
		// show success message                  
	}
	else
	{
		NSLog("%@",errorMessage);
	}
}];

Revision: 70186
at December 9, 2015 07:50 by TenDegrees


Initial Code
Entity *userEntity = [[Entity alloc]init];
userEntity.entityId=self.currentUser.entityId;
Invite *invite = [[Invite alloc]init];
invite.sourceEntityId=userEntity.entityId;
invite.destinationEntityId=thePersonYouWantToInvite.entityId;
invite.message=@"Please add me as a contact!";

[self createUnityObject:invite withCompletionBlock:^(id object, bool succcess, NSString *errorMessage)
{
	if(success)
	{
		// show success message                  
	}
	else
	{
		NSLog(%@",errorMessage);
	}
}];

Initial URL


Initial Description
This shows the basic process for sending an invite to a contact found through search or otherwise.

Initial Title
Sending an Invite in Unity

Initial Tags


Initial Language
Objective C