/ Published in: C
Beta 1 of my fuctions.
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int Ancho[128]; int Alto[128]; bool screen; #define UP true #define DOWN false #define ERROR {consoleDemoInit();iprintf("ERROR");while(1){swiWaitForVBlank();}} void ODI_CreateDualSprite (uint8_t id , uint8_t gfx, uint8_t pal, uint8_t ancho, uint8_t alto) /*Será el mismo arriba que abajo*/ { NF_CreateSprite(0, id, gfx, pal, 0, 0); NF_CreateSprite(1, id, gfx, pal, 0-ancho, 0-alto); Ancho[id] = ancho; Alto[id] = alto; } void ODI_MoveDualSprite (uint8_t id, int x, int y ) { if (x < 0-Ancho[id])ERROR; if (x > 256)ERROR; if (y < 0-Alto[id])ERROR; if (y > 384)ERROR; if (y <= 191)screen = UP; else if (y >= 192)screen = DOWN; if (screen == UP) { NF_MoveSprite(0,id,x,y-192); NF_MoveSprite(1,id,0-Ancho[id],0-Alto[id]); } else if (screen == DOWN) { NF_MoveSprite(1,id,x,y-192); NF_MoveSprite(0,id,0-Ancho[id],0-Alto[id]); } } void ODI_DualSpriteLayer (uint8_t id, uint8_t layer) { NF_SpriteLayer( 0,id,layer); NF_SpriteLayer( 1,id,layer); } void ODI_ShowDualSprite (uint8_t id, bool show ) { NF_ShowSprite(0,id,show); NF_ShowSprite(1,id,show); } void ODI_DualSpriteHflip (uint8_t id, bool hflip) { NF_HflipSprite(0,id,hflip); NF_HflipSprite(1,id,hflip); } void ODI_DualSpriteVflip (uint8_t id, bool vflip) { NF_VflipSprite(0,id,vflip); NF_VflipSprite(1,id,vflip); } void ODI_DualSpriteFrame (uint8_t id, uint8_t frame ) { NF_SpriteFrame(0,id,frame); NF_SpriteFrame(1,id,frame); }