/ Published in: ActionScript 3
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import flash.utils.Timer; import flash.events.TimerEvent; var delay:uint = 30000; var repeat:uint = 3; var timer:Timer = new Timer(delay, repeat); timer.start(); timer.addEventListener(TimerEvent.TIMER, timerHandler); timer.addEventListener(TimerEvent.TIMER_COMPLETE, completeHandler); private function timerHandler(e:TimerEvent):void{ //Timer event } private function completeHandler(e:TimerEvent):void { //Timer complete }
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