/ Published in: C++
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Texturing and generating a height field
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osg::Node* createHeightField(std::string heightFile, std::string texFile) { osg::Image* heightMap = osgDB::readImageFile(heightFile); osg::HeightField* heightField = new osg::HeightField(); heightField->allocate(heightMap->s(), heightMap->t()); heightField->setOrigin(osg::Vec3(-heightMap->s() / 2, -heightMap->t() / 2, 0)); heightField->setXInterval(1.0f); heightField->setYInterval(1.0f); heightField->setSkirtHeight(1.0f); for (int r = 0; r < heightField->getNumRows(); r++) { for (int c = 0; c < heightField->getNumColumns(); c++) { heightField->setHeight(c, r, ((*heightMap->data(c, r)) / 255.0f) * 80.0f); } } osg::Geode* geode = new osg::Geode(); geode->addDrawable(new osg::ShapeDrawable(heightField)); osg::Texture2D* tex = new osg::Texture2D(osgDB::readImageFile(texFile)); tex->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR_MIPMAP_LINEAR); tex->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR); tex->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT); tex->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT); geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, tex); return geode; }
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