/ Published in: ActionScript 3
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// Calculating the mouse position within an object to percentages in relation to its height // var scale = 100 ( result range from 0 - 100 ) // var scale = 10 ( result range from 0 - 10 ) // var scale = 1 ( result range from 0 - 1 ) trace( ( mySprite.mouseY / mySprite.height) * scale );