/ Published in: ActionScript 3
Expand |
Embed | Plain Text
import flash.events.*; import flash.display.LoaderInfo; this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress); this.loaderInfo.addEventListener(Event.COMPLETE, onComplete); function onProgress(event:ProgressEvent):void { var p:Number=event.bytesLoaded/event.bytesTotal; //bar.scaleX=p; } function onComplete(e:Event) { //play(); }
You need to login to post a comment.
