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This autoexec.cfg sets up keybindings and graphics for multiplayer Quake 3 Arena
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seta s_musicvolume "0.0" seta r_detailtextures "1" seta r_drawSun "1" seta r_dynamiclight "1" seta r_fastsky "0" seta r_finish "1" seta r_flares "0" seta r_picmip "1" seta r_vertexLight "0" seta cg_runroll "0.0" seta cg_runpitch "0.0" seta cg_bobroll "0.0" seta cg_bobpitch "0.0" seta cg_brassTime "0" seta cg_drawammowarning "1" seta cg_drawattacker "1" seta cg_drawCrosshair "6" seta cg_drawGun "0" seta cg_drawStatus "1" seta cg_gibs "0" seta cg_marks "1" seta cg_noProjectileTrail "0" seta cg_shadows "1" seta cg_simpleItems "0" seta com_blood "0" // cmdlist, cvarlist to list commands and variables // Mouse bindings bind MOUSE1 "+attack" bind MOUSE2 "+zoom" bind MOUSE3 "vstr zoomtoggle" bind MWHEELDOWN "weapprev" bind MWHEELUP "weapnext" // Keyboard bindings bind SHIFT "+speed" bind ALT "vstr rocketjump" bind TAB "+scores" bind a "+moveup" bind s "+moveleft" bind d "+back" bind f "+moveright" bind g "vstr zoomcycle" bind q "weapprev" bind w "weapnext" bind e "+forward" bind r "+button3" // gesture bind t "messagemode" bind y "+button2" // use item bind o "say Good shot!" bind p "say I'll be back!" bind z "vstr rocktoggle" bind x "vstr railtoggle" bind c "toggle cg_drawGun" bind v "toggle cg_drawStatus" bind F3 "vstr spectoggle" bind F7 "vstr modelcycle" bind F8 "toggle cg_drawfps" bind F9 "toggle cg_drawtimer" // Models seta model_1 "set model ranger; set headmodel ranger; set color red; echo MODEL RANGER; set modelcycle vstr model_2" seta model_2 "set model sarge; set headmodel sarge; set color blue; echo MODEL SARGE; set modelcycle vstr model_3" seta model_3 "set model bones/bones; set headmodel bones/bones; set color yellow; echo MODEL BONES; set modelcycle vstr model_4" seta model_4 "set model xaero; set headmodel xaero; set color green; echo MODEL XAERO; set modelcycle vstr model_5" seta model_5 "set model razor; set headmodel razor; set color red; echo MODEL RAZER; set modelcycle vstr model_1" seta modelcycle "vstr model_1" // Spectator seta spec_on "team s; echo SPECTATOR MODE ON; set spectoggle vstr spec_off" seta spec_off "team r; echo SPECTATOR MODE OFF; set spectoggle vstr spec_on" seta spectoggle "vstr spec_on" // Rocket jump seta rocketjump "centerview; cl_pitchspeed 99990000; +lookdown; +moveup; +attack; wait 2; -lookdown; -moveup; -attack; cl_pitchspeed 140; centerview" // Zoom & Sensitivity Levels seta sens_low "set sensitivity 3" seta sens_norm "set sensitivity 6" seta sens_zoom "vstr sens_low" seta zoom_1 "set cg_zoomfov 22; echo ZOOMFOV 22; set sens_zoom vstr sens_low; set zoomcycle vstr zoom_2" seta zoom_2 "set cg_zoomfov 30; echo ZOOMFOV 30; set sens_zoom vstr sens_low; set zoomcycle vstr zoom_3" seta zoom_3 "set cg_zoomfov 40; echo ZOOMFOV 40; set sens_zoom vstr sens_norm; set zoomcycle vstr zoom_1" seta zoomcycle "vstr zoom_1" seta zoomin "+zoom; vstr sens_zoom; echo ZOOMING IN; set zoomtoggle vstr zoomout" seta zoomout "-zoom; vstr sens_norm; echo ZOOMING OUT; set zoomtoggle vstr zoomin" seta zoomtoggle "vstr zoomin" vstr sens_norm vstr zoom_2 // weapon toggle // 1=fist 2=gun 3=shotgun // 4=grenade 5=rocket 6=lightning // 7=rail 8=plasma 9=bfg seta rock_on "weapon 5; set rocktoggle vstr rock_off; echo ROCKET LAUNCHER" seta rock_off "weapon 2; set rocktoggle vstr rock_on; echo MACHINE GUN" seta rocktoggle "vstr rock_off" seta rail_on "weapon 7; set railtoggle vstr rail_off; echo RAIL GUN" seta rail_off "weapon 2; set railtoggle vstr rail_on; echo MACHINE GUN" seta railtoggle "vstr rail_off"
URL: https://blog.grahampoulter.com/2009/01/quake-3-config.html