Revision: 70189
                            
                                                            
                                    
                                        
Updated Code
                                    
                                    
                                                    
                        at December 9, 2015 08:29 by TenDegrees
                            
                            Updated Code
Invite *inviteToRespondTo = yourContactInvite;
[self respondToUnityInvite:inviteToRespondTo withAccept:YES andCompletionBlock:^(bool success, NSString *errorMessage)
     {
         if(success)
         {
         	NSLog(@"Invite was successfully accepted");
		Profile *senderProfile = [[Profile alloc]init];
             	senderProfile.entityId=inviteToRespondTo.sourceEntityId;
             
             	[self readUnityObject:senderProfile withCompletionBlock:^(id object, bool success, NSString *errorMessage)
              	{
               		if(success)
              		{
                		Profile *readProfile = (Profile *)object;
                		[self.allContacts setObject:readProfile forKey:[NSNumber numberWithInt:readProfile.entityId]];
                      		NSMutableDictionary *temp = [[NSMutableDictionary alloc]initWithDictionary:self.pendingInvites];
                      		[temp removeObjectForKey:[NSNumber numberWithInt:readProfile.entityId]];
                      		self.pendingInvites=temp;
                      
               		}
              		else
                	{
                              
                	}
		}];
        	 }
         else
         {
             NSLog(@"%@",errorMessage);
         }
     }];
                                
                            Revision: 70188
                            
                                                            
                                    
                                        
Initial Code
                                    
                                    
                                                            
                                    
                                        
Initial URL
                                    
                                    
                                
                                                            
                                    
                                        
Initial Description
                                    
                                    
                                                            
                                    
                                        
Initial Title
                                    
                                    
                                                            
                                    
                                        
Initial Tags
                                    
                                    
                                
                                                            
                                    
                                        
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                        at December 9, 2015 08:28 by TenDegrees
                            
                            Initial Code
Invite *inviteToRespondTo = yourContactInvite;
[self respondToUnityInvite:inviteToRespondTo withAccept:YES andCompletionBlock:^(bool success, NSString *errorMessage)
     {
         if(success)
         {
         	NSLog(@"Invite was successfully accepted�);
		Profile *senderProfile = [[Profile alloc]init];
             	senderProfile.entityId=inviteToRespondTo.sourceEntityId;
             
             	[self readUnityObject:senderProfile withCompletionBlock:^(id object, bool success, NSString *errorMessage)
              	{
               		if(success)
              		{
                		Profile *readProfile = (Profile *)object;
                		[self.allContacts setObject:readProfile forKey:[NSNumber numberWithInt:readProfile.entityId]];
                      		NSMutableDictionary *temp = [[NSMutableDictionary alloc]initWithDictionary:self.pendingInvites];
                      		[temp removeObjectForKey:[NSNumber numberWithInt:readProfile.entityId]];
                      		self.pendingInvites=temp;
                      
               		}
              		else
                	{
                              
                	}
		}];
        	 }
         else
         {
             NSLog(@"%@",errorMessage);
         }
     }];
                                Initial URL
Initial Description
The process required for accepting or rejecting an invite within Unity.
Initial Title
Responding to an Invite
Initial Tags
Initial Language
Objective C