Revision: 70187
Updated Code
at December 9, 2015 07:52 by TenDegrees
Updated Code
Entity *userEntity = [[Entity alloc]init]; userEntity.entityId=self.currentUser.entityId; Invite *invite = [[Invite alloc]init]; invite.sourceEntityId=userEntity.entityId; invite.destinationEntityId=thePersonYouWantToInvite.entityId; invite.message=@"Please add me as a contact!"; [self createUnityObject:invite withCompletionBlock:^(id object, bool succcess, NSString *errorMessage) { if(success) { // show success message } else { NSLog("%@",errorMessage); } }];
Revision: 70186
Initial Code
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at December 9, 2015 07:50 by TenDegrees
Initial Code
Entity *userEntity = [[Entity alloc]init]; userEntity.entityId=self.currentUser.entityId; Invite *invite = [[Invite alloc]init]; invite.sourceEntityId=userEntity.entityId; invite.destinationEntityId=thePersonYouWantToInvite.entityId; invite.message=@"Please add me as a contact!"; [self createUnityObject:invite withCompletionBlock:^(id object, bool succcess, NSString *errorMessage) { if(success) { // show success message } else { NSLog(%@",errorMessage); } }];
Initial URL
Initial Description
This shows the basic process for sending an invite to a contact found through search or otherwise.
Initial Title
Sending an Invite in Unity
Initial Tags
Initial Language
Objective C