Published in: ActionScript 3
var request:URLRequest = new URLRequest("image.jpg"); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); function loadProgress(event:ProgressEvent):void { var percentLoaded:Number = event.bytesLoaded/event.bytesTotal; percentLoaded = Math.round(percentLoaded * 100); trace("Loading: "+percentLoaded+"%"); } function loadComplete(event:Event):void { trace("Complete"); } loader.load(request); addChild(loader);
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