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// Xterm-in'Hate #ifndef __I_GUI_DYNAMIC_GRID_H_INCLUDED__ #define __I_GUI_DYNAMIC_GRID_H_INCLUDED__ #include "IGUIElement.h" #include "IGUIEnvironment.h" namespace irr { namespace gui { //! Enumeration for all behaviors of the GUI Dynamic Grid element. enum EGUI_DYNAMIC_GRID_BEHAVIOR { EGDGB_RESET=0, ///< Do nothing. Every child elements move freely. EGDGB_ATTACH_RUN_ONCE, ///< Try to attach every nearer child elements together (then go to RUN behavior). EGDGB_ATTACH_FOCUSED, ///< Try to attach the focused child element with the nearer child elements. EGDGB_RUN, ///< Attached child elements remain attached, others move freely. EGDGB_DETACH_FOCUSED, ///< Try to dettach the focused child element (it moves freely). EGDGB_DETACH_ALL ///< Try to dettach every child elements (then go to RUN behavior). }; //! Names for all behaviors of the GUI Dynamic Grid element. const c8* const GUIDynamicGridBehaviorNames[] = { "Reset", "Attach Once (Near)", "Attach Auto (Focus)", "Running", "Detach Auto (Focus)", "Detach All", }; //! GUI Dynamic Grid interface. class IGUIDynamicGrid : public IGUIElement { public: //! constructor IGUIDynamicGrid(IGUIEnvironment* environment, IGUIElement* parent) : IGUIElement(EGUIET_ELEMENT, environment, parent, -1, core::rect<s32>(0,0,parent->getAbsolutePosition().getWidth(),parent->getAbsolutePosition().getHeight()) ) {} //! show/hide joints (DEBUG) virtual void setJointVisible(bool visible) = 0; //! set the behavior of the Dynamic Grid virtual void setBehavior(EGUI_DYNAMIC_GRID_BEHAVIOR behavior) = 0; //! get the behavior of the Dynamic Grid virtual EGUI_DYNAMIC_GRID_BEHAVIOR getBehavior() const = 0; }; } // end namespace gui } // end namespace irr #endif
URL: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=48291&p=278332#p278332