/ Published in: Objective C
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-(void)doVolumeFade { if (audio.volume > 0.1) { audio.volume = audio.volume - 0.1; [self performSelector:@selector(doVolumeFade) withObject:nil afterDelay:0.5]; } else { // Stop and get the sound ready for playing again [audio stop]; audio.currentTime = 0; [audio prepareToPlay]; audio.volume = 1.0; } } //あるいは--------------------------------- while (theAudio_gLead1.volume > 0.0) { [self performSelector:@selector(reduceGLead1_Volume) withObject:nil afterDelay:0.1]; NSLog(@"%f", theAudio_gLead1.volume); }
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