Published in: ActionScript
Best way to load .SWF, .JPG, .GIF
//1. load an external movie clip that creates different events to respond to var mcl:MovieClipLoader = new MovieClipLoader(); //2. MovieClip Loader Event Listenter var mclL:Object = new Object(); //3. Loader mclL.onLoadProgress = function(target, loadedBytes, totalBytes) { // trace(Math.round((loadedBytes / totalBytes) * 100) + "%"); }; //4. SWF has been fully downloaded + AS on frame 1 have been executed mclL.onLoadInit = function(info) { trace(info); }; //5. Register to recieve events mcl.addListener(mclL); //6. Load either a SWF or JPG (Fight on!) mcl.loadClip("http://www.usc.edu/identity/private/images/index/5900_2.img");
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