/ Published in: ActionScript 3
Expand |
Embed | Plain Text
var leftX:int = -3000; var rightX:int = stage.stageWidth + 2000; //_pressHolder.addEventListener(MouseEvent.MOUSE_DOWN, onDown); //_pressHolder.addEventListener(MouseEvent.MOUSE_UP, onUp); function onDown(e:MouseEvent):void { var constrainY:Rectangle = new Rectangle(leftX,e.currentTarget.y,rightX,0); e.currentTarget.startDrag(false, constrainY); } function onUp(e:MouseEvent):void { e.currentTarget.stopDrag(); }
You need to login to post a comment.
