/ Published in: ActionScript 3
Simple snippet to check is Flixel's flxObjects position according to a rectangle. It will return true if it's inside the rectangle, false if not.
Very basic primitive box collision checking.
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private function isInRect(ob:FlxObject,rect:Rectangle):Boolean { if ((ob.right) >= rect.x && (ob.left) <= (rect.x + rect.width) && ob.bottom >= rect.y && ob.bottom <= rect.y + rect.height // change bottom to top if you allow objects feet should go beyond rectangles bottom. ) { return true; }else { return false; } }
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