Published in: ActionScript
${1:thismc} = ${2:this}.createEmptyMovieClip("${3:loader_mc}", $2.getNextHighestDepth()); $1._x = $4; $1._y = $5; var my_mcl:MovieClipLoader = new MovieClipLoader(); var mclListener:Object = new Object(); ${6:mclListener.onLoadStart = function(target_mc:MovieClip) { trace("loading movie"); \} }${7:mclListener.onLoadProgress = function(target_mc:MovieClip, bytesLoaded:Number, bytesTotal:Number) { trace("loading movie progress " + Math.round(bytesLoaded/bytesTotal*100) + "%"); \} }${8:mclListener.onLoadComplete = function(target_mc:MovieClip) { trace("loading complete"); \} }mclListener.onLoadInit = function(target_mc:MovieClip) { ${9:trace("load init");} } mclListener.onLoadError = function(target_mc:MovieClip, errorCode:String) { ${10:trace("error loading movie: " + errorCode);} } my_mcl.addListener(mclListener); my_mcl.loadClip(${11:"$12.swf"}, $1);$0
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