/ Published in: Java
from "Hello Android 2nd Edition" (ISBN: 1-934356-49-2)
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package org.example.sudoku; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Rect; import android.graphics.Paint.FontMetrics; import android.graphics.Paint.Style; import android.util.Log; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.animation.AnimationUtils; private final Game game; super(context); this.game = (Game)context; setFocusable(true); setFocusableInTouchMode(true); } private float width; // width of one tile private float height; // height of one tile private int selX; // X index of selection private int selY; // Y index of selection private final Rect selRect = new Rect(); @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { width = w / 9f; height = h / 9f; getRect(selX, selY, selRect); Log.d(TAG, "onSizeChanged: width " + width + ", height " + height); super.onSizeChanged(w, h, oldw, oldh); } private void getRect(int x, int y, Rect rect) { rect.set((int)(x * width), (int)(y * height), (int)(x * width + width), (int)(y * height + height)); } @Override // Draw the background... background.setColor(getResources().getColor(R.color.puzzle_background)); canvas.drawRect(0, 0, getWidth(), getHeight(), background); // Draw the board... // Define colors for the grid lines dark.setColor(getResources().getColor(R.color.puzzle_dark)); hilite.setColor(getResources().getColor(R.color.puzzle_hilite)); light.setColor(getResources().getColor(R.color.puzzle_light)); // Draw the minor grid lines for (int i = 0; i < 9; i++) { canvas.drawLine(0, i * height, getWidth(), i * height, light); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), light); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } // Draw the major grid lines for (int i = 0; i < 9; i++) { if (i % 3 != 0) continue; canvas.drawLine(0, i * height, getWidth(), i * height, dark); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), dark); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } // Draw the numbers... // Define color and style for numbers foreground.setColor(getResources().getColor(R.color.puzzle_foreground)); foreground.setTextSize(height * 0.75f); foreground.setTextScaleX(width / height); // Draw the number in the center of the tile // Centering in X: use alignment (and X at midpoint) float x = width / 2; // Centering in Y: measure ascent/descent first float y = height / 2 - (fm.ascent + fm.descent) / 2; for (int i = 0; i < 9; i++) { for (int j = 0; j < 9; j++) { canvas.drawText(this.game.getTileString(i, j), i * width + x, j * height + y, foreground); } } if(Prefs.getHints(getContext())) { // Draw the hints... // Pick a hint color based on #moves left int c[] = { getResources().getColor(R.color.puzzle_hint_0), getResources().getColor(R.color.puzzle_hint_1), getResources().getColor(R.color.puzzle_hint_2), }; Rect r = new Rect(); for(int i = 0; i < 9; i++) { for(int j = 0; j < 9; j++) { int movesleft = 9 - game.getUsedTiles(i, j).length; if(movesleft < c.length) { getRect(i, j, r); hint.setColor(c[movesleft]); canvas.drawRect(r, hint); } } } } // Draw the selection Log.d(TAG, "selRect=" + selRect); selected.setColor(getResources().getColor(R.color.puzzle_selected)); canvas.drawRect(selRect, selected); } @Override Log.d(TAG, "onKeyDown: keycode=" + keyCode + ", event=" + event); switch(keyCode) { select(selX, selY - 1); break; select(selX, selY + 1); break; select(selX - 1, selY); break; select(selX + 1, selY); break; game.showKeypadOrError(selX, selY); break; default: return super.onKeyDown(keyCode, event); } return true; } @Override public boolean onTouchEvent(MotionEvent event) { if(event.getAction() != MotionEvent.ACTION_DOWN) return super.onTouchEvent(event); select((int)(event.getX() / width), (int)(event.getY() / height)); game.showKeypadOrError(selX, selY); Log.d(TAG, "onTouchEvent: x " + selX + ", y " + selY); return true; } private void select(int x, int y) { invalidate(selRect); getRect(selX, selY, selRect); invalidate(selRect); } public void setSelectedTile(int tile) { if(game.setTileIfValid(selX, selY, tile)) { invalidate(); // may change hints } else { // Number is not valid for this tile Log.d(TAG, "setSelectedTile: invalid: " + tile); startAnimation(AnimationUtils.loadAnimation(game, R.anim.shake)); } } }
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