Use this to test if the stage exists before you execute a function (usually some sort of init). This is useful if you have items that need to be drawn onto the stage (displayObjects) before something else happens.
- // stick this code in the constructor of your class
- if (stage)
- init ();
- } else
- addEventListener (Event.ADDED_TO_STAGE, init);
- // then use this code for an init function
- private function init (evt:Event = null):void
- // something
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