/ Published in: Other
A vertex3D struct for x/y/z of OpenGL objects
Expand |
Embed | Plain Text
Copy this code and paste it in your HTML
static inline Vertex3D Vertex3DMake(CGFloat inX, CGFloat inY, CGFloat inZ) { Vertex3D ret; ret.x = inX; ret.y = inY; ret.z = inZ; return ret; }