/ Published in: ActionScript 3
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package { import flash.display.Sprite; import flash.events.Event; /** * ... * @author <YourNameHere> */ public class Main extends Sprite { public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point } } }
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