/ Published in: ActionScript 3
This is something I always forget to do when working with sine and cosine; so I finally just made it into it's own function. (usage would be along the lines of: velocityX += Math.cos(degreesToRadians(movieClip.rotation)) * speed;)
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private function degreesToRadians(degrees:Number) : Number { return degrees * Math.PI / 180; }
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