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<title>Snipplr - vorp</title>
<link>http://snipplr.com/users/vorp</link>
<description>Recent snippets posted on Snipplr.com</description>
<language>en-us</language>
<pubDate>Fri, 24 May 2013 23:56:49 GMT</pubDate>
<item>
<title>(C++) QStringList loop/iterate</title>
<link>http://snipplr.com/view/54741/qstringlist-loopiterate/</link>
<description><![CDATA[ <p></p> ]]></description>
<pubDate>Thu, 02 Jun 2011 01:29:08 GMT</pubDate>
<guid>http://snipplr.com/view/54741/qstringlist-loopiterate/</guid>
</item>
<item>
<title>(ActionScript 3) For each in</title>
<link>http://snipplr.com/view/53639/for-each-in/</link>
<description><![CDATA[ <p></p> ]]></description>
<pubDate>Tue, 17 May 2011 05:59:52 GMT</pubDate>
<guid>http://snipplr.com/view/53639/for-each-in/</guid>
</item>
<item>
<title>(ActionScript 3) TweenMax create time delay with no action</title>
<link>http://snipplr.com/view/52693/tweenmax-create-time-delay-with-no-action/</link>
<description><![CDATA[ <p></p> ]]></description>
<pubDate>Thu, 28 Apr 2011 02:57:21 GMT</pubDate>
<guid>http://snipplr.com/view/52693/tweenmax-create-time-delay-with-no-action/</guid>
</item>
<item>
<title>(ActionScript 3) Move child to front or back</title>
<link>http://snipplr.com/view/52689/move-child-to-front-or-back/</link>
<description><![CDATA[ <p></p> ]]></description>
<pubDate>Thu, 28 Apr 2011 01:53:50 GMT</pubDate>
<guid>http://snipplr.com/view/52689/move-child-to-front-or-back/</guid>
</item>
<item>
<title>(ActionScript 3) TweenMax overlay multiple tweens</title>
<link>http://snipplr.com/view/52629/tweenmax-overlay-multiple-tweens/</link>
<description><![CDATA[ <p></p> ]]></description>
<pubDate>Wed, 27 Apr 2011 06:15:16 GMT</pubDate>
<guid>http://snipplr.com/view/52629/tweenmax-overlay-multiple-tweens/</guid>
</item>
<item>
<title>(ActionScript 3) Create class name procedurally</title>
<link>http://snipplr.com/view/52628/create-class-name-procedurally/</link>
<description><![CDATA[ <p></p> ]]></description>
<pubDate>Wed, 27 Apr 2011 05:01:02 GMT</pubDate>
<guid>http://snipplr.com/view/52628/create-class-name-procedurally/</guid>
</item>
<item>
<title>(ActionScript 3) Construct instance name procedurally</title>
<link>http://snipplr.com/view/52626/construct-instance-name-procedurally/</link>
<description><![CDATA[ <p></p> ]]></description>
<pubDate>Wed, 27 Apr 2011 04:20:02 GMT</pubDate>
<guid>http://snipplr.com/view/52626/construct-instance-name-procedurally/</guid>
</item>
<item>
<title>(ActionScript 3) String to Integer conversion</title>
<link>http://snipplr.com/view/52505/string-to-integer-conversion/</link>
<description><![CDATA[ <p></p> ]]></description>
<pubDate>Sat, 23 Apr 2011 05:37:20 GMT</pubDate>
<guid>http://snipplr.com/view/52505/string-to-integer-conversion/</guid>
</item>
<item>
<title>(C++) Std:string formatter</title>
<link>http://snipplr.com/view/38319/stdstring-formatter/</link>
<description><![CDATA[ <p></p> ]]></description>
<pubDate>Wed, 04 Aug 2010 08:24:40 GMT</pubDate>
<guid>http://snipplr.com/view/38319/stdstring-formatter/</guid>
</item>
<item>
<title>(Fortran) SPHysics particle data file</title>
<link>http://snipplr.com/view/36898/sphysics-particle-data-file/</link>
<description><![CDATA[ <p>Data stored in particle file</p> ]]></description>
<pubDate>Thu, 08 Jul 2010 08:15:32 GMT</pubDate>
<guid>http://snipplr.com/view/36898/sphysics-particle-data-file/</guid>
</item>
<item>
<title>(Bash) Bash looping</title>
<link>http://snipplr.com/view/36487/bash-looping/</link>
<description><![CDATA[ <p>Basic bash loop structure</p> ]]></description>
<pubDate>Wed, 30 Jun 2010 03:36:20 GMT</pubDate>
<guid>http://snipplr.com/view/36487/bash-looping/</guid>
</item>
<item>
<title>(C) GLSL screen space checkerboard</title>
<link>http://snipplr.com/view/32609/glsl-screen-space-checkerboard/</link>
<description><![CDATA[ <p>This, in the .frag shader will produce a screen-space checkboard.</p> ]]></description>
<pubDate>Wed, 21 Apr 2010 14:43:00 GMT</pubDate>
<guid>http://snipplr.com/view/32609/glsl-screen-space-checkerboard/</guid>
</item>
<item>
<title>(C++) OSG Wireframe display</title>
<link>http://snipplr.com/view/30978/osg-wireframe-display/</link>
<description><![CDATA[ <p>Use this to make objects render in wireframe.</p> ]]></description>
<pubDate>Tue, 06 Apr 2010 16:16:37 GMT</pubDate>
<guid>http://snipplr.com/view/30978/osg-wireframe-display/</guid>
</item>
<item>
<title>(C++) OSG height field example</title>
<link>http://snipplr.com/view/30974/osg-height-field-example/</link>
<description><![CDATA[ <p>Texturing and generating a height field</p> ]]></description>
<pubDate>Tue, 06 Apr 2010 11:28:42 GMT</pubDate>
<guid>http://snipplr.com/view/30974/osg-height-field-example/</guid>
</item>
<item>
<title>(C++) Transparency example 2</title>
<link>http://snipplr.com/view/30647/transparency-example-2/</link>
<description><![CDATA[ <p>Full example</p> ]]></description>
<pubDate>Wed, 31 Mar 2010 15:51:50 GMT</pubDate>
<guid>http://snipplr.com/view/30647/transparency-example-2/</guid>
</item>
<item>
<title>(C++) OSG transparency</title>
<link>http://snipplr.com/view/30646/osg-transparency/</link>
<description><![CDATA[ <p>For setting objects to be transparent</p> ]]></description>
<pubDate>Wed, 31 Mar 2010 15:13:07 GMT</pubDate>
<guid>http://snipplr.com/view/30646/osg-transparency/</guid>
</item>
<item>
<title>(Perl) Scan file for Floating point numbers with regex</title>
<link>http://snipplr.com/view/25917/scan-file-for-floating-point-numbers-with-regex/</link>
<description><![CDATA[ <p>Scans a file for a series of floating point numbers separated by spaces.</p> ]]></description>
<pubDate>Mon, 04 Jan 2010 13:29:28 GMT</pubDate>
<guid>http://snipplr.com/view/25917/scan-file-for-floating-point-numbers-with-regex/</guid>
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