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    <title>Snipplr</title>
    <description>Recent snippets posted on Snipplr.com</description>
    <link>https://snipplr.com/</link>
    <lastBuildDate>Sat, 13 Jun 2026 16:30:08 +0000</lastBuildDate>
    <item>
      <title>(C++) QStringList loop/iterate - vorp</title>
      <link>https://snipplr.com/view/54741/qstringlist-loopiterate</link>
      <description>&lt;p&gt;&lt;/p&gt;</description>
      <pubDate>Thu, 02 Jun 2011 01:29:08 UTC</pubDate>
      <guid>https://snipplr.com/view/54741/qstringlist-loopiterate</guid>
    </item>
    <item>
      <title>(ActionScript 3) TweenMax create time delay with no action - vorp</title>
      <link>https://snipplr.com/view/52693/tweenmax-create-time-delay-with-no-action</link>
      <description>&lt;p&gt;&lt;/p&gt;</description>
      <pubDate>Thu, 28 Apr 2011 02:57:21 UTC</pubDate>
      <guid>https://snipplr.com/view/52693/tweenmax-create-time-delay-with-no-action</guid>
    </item>
    <item>
      <title>(ActionScript 3) Move child to front or back - vorp</title>
      <link>https://snipplr.com/view/52689/move-child-to-front-or-back</link>
      <description>&lt;p&gt;&lt;/p&gt;</description>
      <pubDate>Thu, 28 Apr 2011 01:53:50 UTC</pubDate>
      <guid>https://snipplr.com/view/52689/move-child-to-front-or-back</guid>
    </item>
    <item>
      <title>(ActionScript 3) TweenMax overlay multiple tweens - vorp</title>
      <link>https://snipplr.com/view/52629/tweenmax-overlay-multiple-tweens</link>
      <description>&lt;p&gt;&lt;/p&gt;</description>
      <pubDate>Wed, 27 Apr 2011 06:15:16 UTC</pubDate>
      <guid>https://snipplr.com/view/52629/tweenmax-overlay-multiple-tweens</guid>
    </item>
    <item>
      <title>(ActionScript 3) Create class name procedurally - vorp</title>
      <link>https://snipplr.com/view/52628/create-class-name-procedurally</link>
      <description>&lt;p&gt;&lt;/p&gt;</description>
      <pubDate>Wed, 27 Apr 2011 05:01:02 UTC</pubDate>
      <guid>https://snipplr.com/view/52628/create-class-name-procedurally</guid>
    </item>
    <item>
      <title>(ActionScript 3) Construct instance name procedurally - vorp</title>
      <link>https://snipplr.com/view/52626/construct-instance-name-procedurally</link>
      <description>&lt;p&gt;&lt;/p&gt;</description>
      <pubDate>Wed, 27 Apr 2011 04:20:02 UTC</pubDate>
      <guid>https://snipplr.com/view/52626/construct-instance-name-procedurally</guid>
    </item>
    <item>
      <title>(ActionScript 3) String to Integer conversion - vorp</title>
      <link>https://snipplr.com/view/52505/string-to-integer-conversion</link>
      <description>&lt;p&gt;&lt;/p&gt;</description>
      <pubDate>Sat, 23 Apr 2011 05:37:20 UTC</pubDate>
      <guid>https://snipplr.com/view/52505/string-to-integer-conversion</guid>
    </item>
    <item>
      <title>(C++) Std:string formatter - vorp</title>
      <link>https://snipplr.com/view/38319/stdstring-formatter</link>
      <description>&lt;p&gt;&lt;/p&gt;</description>
      <pubDate>Wed, 04 Aug 2010 08:24:40 UTC</pubDate>
      <guid>https://snipplr.com/view/38319/stdstring-formatter</guid>
    </item>
    <item>
      <title>(Fortran) SPHysics particle data file - vorp</title>
      <link>https://snipplr.com/view/36898/sphysics-particle-data-file</link>
      <description>&lt;p&gt;Data stored in particle file&lt;/p&gt;</description>
      <pubDate>Thu, 08 Jul 2010 08:15:32 UTC</pubDate>
      <guid>https://snipplr.com/view/36898/sphysics-particle-data-file</guid>
    </item>
    <item>
      <title>(C) GLSL screen space checkerboard - vorp</title>
      <link>https://snipplr.com/view/32609/glsl-screen-space-checkerboard</link>
      <description>&lt;p&gt;This, in the .frag shader will produce a screen-space checkboard.&lt;/p&gt;</description>
      <pubDate>Wed, 21 Apr 2010 14:43:00 UTC</pubDate>
      <guid>https://snipplr.com/view/32609/glsl-screen-space-checkerboard</guid>
    </item>
    <item>
      <title>(C++) OSG Wireframe display - vorp</title>
      <link>https://snipplr.com/view/30978/osg-wireframe-display</link>
      <description>&lt;p&gt;Use this to make objects render in wireframe.&lt;/p&gt;</description>
      <pubDate>Tue, 06 Apr 2010 16:16:37 UTC</pubDate>
      <guid>https://snipplr.com/view/30978/osg-wireframe-display</guid>
    </item>
    <item>
      <title>(C++) OSG height field example - vorp</title>
      <link>https://snipplr.com/view/30974/osg-height-field-example</link>
      <description>&lt;p&gt;Texturing and generating a height field&lt;/p&gt;</description>
      <pubDate>Tue, 06 Apr 2010 11:28:42 UTC</pubDate>
      <guid>https://snipplr.com/view/30974/osg-height-field-example</guid>
    </item>
    <item>
      <title>(C++) Transparency example 2 - vorp</title>
      <link>https://snipplr.com/view/30647/transparency-example-2</link>
      <description>&lt;p&gt;Full example&lt;/p&gt;</description>
      <pubDate>Wed, 31 Mar 2010 15:51:50 UTC</pubDate>
      <guid>https://snipplr.com/view/30647/transparency-example-2</guid>
    </item>
    <item>
      <title>(C++) OSG transparency - vorp</title>
      <link>https://snipplr.com/view/30646/osg-transparency</link>
      <description>&lt;p&gt;For setting objects to be transparent&lt;/p&gt;</description>
      <pubDate>Wed, 31 Mar 2010 15:13:07 UTC</pubDate>
      <guid>https://snipplr.com/view/30646/osg-transparency</guid>
    </item>
    <item>
      <title>(Perl) Scan file for Floating point numbers with regex - vorp</title>
      <link>https://snipplr.com/view/25917/scan-file-for-floating-point-numbers-with-regex</link>
      <description>&lt;p&gt;Scans a file for a series of floating point numbers separated by spaces.&lt;/p&gt;</description>
      <pubDate>Mon, 04 Jan 2010 13:29:28 UTC</pubDate>
      <guid>https://snipplr.com/view/25917/scan-file-for-floating-point-numbers-with-regex</guid>
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