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    <title>Snipplr</title>
    <description>Recent snippets posted on Snipplr.com</description>
    <link>https://snipplr.com/</link>
    <lastBuildDate>Sat, 13 Jun 2026 13:53:39 +0000</lastBuildDate>
    <item>
      <title>(ActionScript) actionscript - cuepoint listener for FLV video in flash - stiobhart</title>
      <link>https://snipplr.com/view/16301/actionscript--cuepoint-listener-for-flv-video-in-flash</link>
      <description>&lt;p&gt;basic structure of the actionscript function to listen for cuepoints embedded in a piece of FLV [flash video]. note: cuepoints need to have been embedded when the video was converted from its original format to FLV - prior to importing it into flash&lt;/p&gt;</description>
      <pubDate>Thu, 25 Jun 2009 09:01:16 UTC</pubDate>
      <guid>https://snipplr.com/view/16301/actionscript--cuepoint-listener-for-flv-video-in-flash</guid>
    </item>
    <item>
      <title>(ActionScript) actionscript -  trace actions to get info about cuepoints in FLV video - stiobhart</title>
      <link>https://snipplr.com/view/16299/actionscript---trace-actions-to-get-info-about-cuepoints-in-flv-video</link>
      <description>&lt;p&gt;this is a handy snippet to trace the info about any cuepoints actionscript encounters, embedded in a FLV [flash video]. these traces will display the name, type and time of the cuepoint - in a nicely formatted list&lt;/p&gt;</description>
      <pubDate>Thu, 25 Jun 2009 08:55:37 UTC</pubDate>
      <guid>https://snipplr.com/view/16299/actionscript---trace-actions-to-get-info-about-cuepoints-in-flv-video</guid>
    </item>
    <item>
      <title>(ActionScript) actionscript 3  - button action [listen for a single event.  eg. MOUSE_UP] - stiobhart</title>
      <link>https://snipplr.com/view/15829/actionscript-3---button-action-listen-for-a-single-event--eg-mouseup</link>
      <description>&lt;p&gt;actionscript3 version of the basic button action. in actionscript3,  button actions can no longer be attached to the buttons themselves or called from the main timeline.  you need to put an 'addEventListener' in the timeline to 'listen' for interaction with the button and then call an appropriate function to deal with that action.&#13;
&#13;
the button needs to have an instance name.  in this case it is called 'stupidbutton'&lt;/p&gt;</description>
      <pubDate>Thu, 11 Jun 2009 06:27:12 UTC</pubDate>
      <guid>https://snipplr.com/view/15829/actionscript-3---button-action-listen-for-a-single-event--eg-mouseup</guid>
    </item>
    <item>
      <title>(ActionScript) actionscript - button action [to attach directly to button] - stiobhart</title>
      <link>https://snipplr.com/view/15827/actionscript--button-action-to-attach-directly-to-button</link>
      <description>&lt;p&gt;basic actionscript button action that can be attached directly to a button on the stage.  this will NOT work in actionscript 3, which does not allow actionscript to be attached directly onto buttons.&#13;
&#13;
make sure you're attaching this action to a button and not to a keyframe on the timeline.  the actions window should say "actions - button" when you open it.  if it says "actions - frame" you're trying to attach this action to the timeline and flash will blow a fuse!&lt;/p&gt;</description>
      <pubDate>Thu, 11 Jun 2009 05:45:59 UTC</pubDate>
      <guid>https://snipplr.com/view/15827/actionscript--button-action-to-attach-directly-to-button</guid>
    </item>
    <item>
      <title>(ActionScript) actionscript - load in XML [with attached  stylesheet info] - stiobhart</title>
      <link>https://snipplr.com/view/15617/actionscript--load-in-xml-with-attached--stylesheet-info</link>
      <description>&lt;p&gt;load in XML and style the text via CSS&lt;/p&gt;</description>
      <pubDate>Sun, 07 Jun 2009 10:44:55 UTC</pubDate>
      <guid>https://snipplr.com/view/15617/actionscript--load-in-xml-with-attached--stylesheet-info</guid>
    </item>
    <item>
      <title>(ActionScript) actionscript - date object - stiobhart</title>
      <link>https://snipplr.com/view/15616/actionscript--date-object</link>
      <description>&lt;p&gt;actionscript date object and some date calculations&lt;/p&gt;</description>
      <pubDate>Sun, 07 Jun 2009 10:39:50 UTC</pubDate>
      <guid>https://snipplr.com/view/15616/actionscript--date-object</guid>
    </item>
    <item>
      <title>(ActionScript) actionscript - paypal button in flash - stiobhart</title>
      <link>https://snipplr.com/view/15615/actionscript--paypal-button-in-flash</link>
      <description>&lt;p&gt;code to implement a paypal button in flash&lt;/p&gt;</description>
      <pubDate>Sun, 07 Jun 2009 10:34:29 UTC</pubDate>
      <guid>https://snipplr.com/view/15615/actionscript--paypal-button-in-flash</guid>
    </item>
    <item>
      <title>(ActionScript) actionscript - sorting [with an external javascript] - stiobhart</title>
      <link>https://snipplr.com/view/15614/actionscript--sorting-with-an-external-javascript</link>
      <description>&lt;p&gt;an external javascript sort function, which you can import into flash to help sort arrays of objects. include the script thus:&#13;
&#13;
#include "objSort.js"&lt;/p&gt;</description>
      <pubDate>Sun, 07 Jun 2009 10:29:05 UTC</pubDate>
      <guid>https://snipplr.com/view/15614/actionscript--sorting-with-an-external-javascript</guid>
    </item>
    <item>
      <title>(ActionScript) actionscript - object introspection - stiobhart</title>
      <link>https://snipplr.com/view/15613/actionscript--object-introspection</link>
      <description>&lt;p&gt;this will loop through an object and get all its properties&lt;/p&gt;</description>
      <pubDate>Sun, 07 Jun 2009 10:23:29 UTC</pubDate>
      <guid>https://snipplr.com/view/15613/actionscript--object-introspection</guid>
    </item>
    <item>
      <title>(ActionScript) actionscript switch statement - stiobhart</title>
      <link>https://snipplr.com/view/15598/actionscript-switch-statement</link>
      <description>&lt;p&gt;shows the basic structure of a switch statement. switches are useful when you want to respond to a series of possible  values that a variable might have, without having to write a shitload of  "if(blah blah){do blah}" code which, as we know soon  ends up as curly bracket spaghetti!&lt;/p&gt;</description>
      <pubDate>Sat, 06 Jun 2009 06:26:07 UTC</pubDate>
      <guid>https://snipplr.com/view/15598/actionscript-switch-statement</guid>
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