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    <title>Snipplr</title>
    <description>Recent snippets posted on Snipplr.com</description>
    <link>https://snipplr.com/</link>
    <lastBuildDate>Wed, 10 Jun 2026 02:51:52 +0000</lastBuildDate>
    <item>
      <title>(ActionScript 3) How to access query string arguments with AS3 - mhulse</title>
      <link>https://snipplr.com/view/44852/how-to-access-query-string-arguments-with-as3</link>
      <description>&lt;p&gt;&lt;/p&gt;</description>
      <pubDate>Thu, 25 Nov 2010 15:33:05 UTC</pubDate>
      <guid>https://snipplr.com/view/44852/how-to-access-query-string-arguments-with-as3</guid>
    </item>
    <item>
      <title>(ActionScript 3) From AS2 to AS3 â€“ Where did it go â€“ setRGB | [mck] - mhulse</title>
      <link>https://snipplr.com/view/27981/from-as2-to-as3--where-did-it-go--setrgb--mck</link>
      <description>&lt;p&gt;I really like the use of constants and the dollar sign ($) in this class. I have only used $ in jQuery to designate objects. Looks like one might use $ in AS3 classes to designate/differentiate passed-in variables from internal method/global vars.&lt;/p&gt;</description>
      <pubDate>Mon, 08 Feb 2010 20:29:40 UTC</pubDate>
      <guid>https://snipplr.com/view/27981/from-as2-to-as3--where-did-it-go--setrgb--mck</guid>
    </item>
    <item>
      <title>(ActionScript 3) AS3: uint to hex - mhulse</title>
      <link>https://snipplr.com/view/27979/as3-uint-to-hex</link>
      <description>&lt;p&gt;&lt;/p&gt;</description>
      <pubDate>Mon, 08 Feb 2010 20:24:46 UTC</pubDate>
      <guid>https://snipplr.com/view/27979/as3-uint-to-hex</guid>
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