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<title>Snipplr</title>
<link>http://snipplr.com/language/actionscript-3/tags/utils</link>
<description>Recent snippets posted on Snipplr.com</description>
<language>en-us</language>
<pubDate>Wed, 22 May 2013 23:44:29 GMT</pubDate>
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<title>(ActionScript 3) AS3 MathUtils static class - adrianparr</title>
<link>http://snipplr.com/view/65581/as3-mathutils-static-class/</link>
<description><![CDATA[ <p>Credit goes to Bruno Imbrizi.</p> ]]></description>
<pubDate>Wed, 13 Jun 2012 02:56:19 GMT</pubDate>
<guid>http://snipplr.com/view/65581/as3-mathutils-static-class/</guid>
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<title>(ActionScript 3) Usefull Array utils - SHUFFLE, Random, remove, - burnandbass</title>
<link>http://snipplr.com/view/45238/usefull-array-utils--shuffle-random-remove/</link>
<description><![CDATA[ <p>Sometimes you need special array functions, not build in AS3. Special ArrayUtils class with some static methods can help us :)</p> ]]></description>
<pubDate>Fri, 03 Dec 2010 22:59:03 GMT</pubDate>
<guid>http://snipplr.com/view/45238/usefull-array-utils--shuffle-random-remove/</guid>
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<title>(ActionScript 3) AS3 Use Dictionary Obect to Store Values Associated with MovieClips - adrianparr</title>
<link>http://snipplr.com/view/29331/as3-use-dictionary-obect-to-store-values-associated-with-movieclips/</link>
<description><![CDATA[ <p>To do this sort of thing (ie. passing values to an onRelease event handler) in AS2 I would have used Joey Lott's Proxy class, which was similar to Delegate.
To do this in AS3 you could create your own custom class which extends MovieClip and then store the value as a property which can then be retrieved in the event handler, but sometime just using a Dictionary Object is easier and quicker.</p> ]]></description>
<pubDate>Fri, 05 Mar 2010 05:47:30 GMT</pubDate>
<guid>http://snipplr.com/view/29331/as3-use-dictionary-obect-to-store-values-associated-with-movieclips/</guid>
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<title>(ActionScript 3) AS3 Random Methods Utility Class - adrianparr</title>
<link>http://snipplr.com/view/27809/as3-random-methods-utility-class/</link>
<description><![CDATA[ <p>This handy class for working with random values was written by Grant Skinner.
I take no credit for it.

A zip file containing 'Rnd.as' can be downloaded from here ...
http://www.gskinner.com/blog/assets/Rnd.zip</p> ]]></description>
<pubDate>Sun, 07 Feb 2010 05:55:18 GMT</pubDate>
<guid>http://snipplr.com/view/27809/as3-random-methods-utility-class/</guid>
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<title>(ActionScript 3) SearchArray AS3 Functions - adrianparr</title>
<link>http://snipplr.com/view/27808/searcharray-as3-functions/</link>
<description><![CDATA[ <p>This SearchArray class was written by Flanture.
I claim no credit for this.

The class can be downloaded from here ...
http://www.box.net/shared/7fj14higai</p> ]]></description>
<pubDate>Sun, 07 Feb 2010 05:50:44 GMT</pubDate>
<guid>http://snipplr.com/view/27808/searcharray-as3-functions/</guid>
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<title>(ActionScript 3) AS3 String Utils - adrianparr</title>
<link>http://snipplr.com/view/27807/as3-string-utils/</link>
<description><![CDATA[ <p>This handy String Utils class was written by Ryan Matsikas at gSkinner.com
I take no credit for it.

A ZIP file containing 'StringUtils.as' can be downloaded from here ...
http://www.gskinner.com/products/downloads/AS3StringUtils.zip</p> ]]></description>
<pubDate>Sun, 07 Feb 2010 05:47:00 GMT</pubDate>
<guid>http://snipplr.com/view/27807/as3-string-utils/</guid>
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<title>(ActionScript 3) Flash: convert milliseconds to timecode - nate63179</title>
<link>http://snipplr.com/view/22412/flash-convert-milliseconds-to-timecode/</link>
<description><![CDATA[ <p>Handy function for converting milliseconds to video timecode</p> ]]></description>
<pubDate>Tue, 03 Nov 2009 12:20:50 GMT</pubDate>
<guid>http://snipplr.com/view/22412/flash-convert-milliseconds-to-timecode/</guid>
</item>
<item>
<title>(ActionScript 3) Flash: check self loaded - nate63179</title>
<link>http://snipplr.com/view/22408/flash-check-self-loaded/</link>
<description><![CDATA[ <p>Simple on enter frame event for detecting if base movie has loaded.

_isXmlLoaded = whether XML config has been loaded by flash
preloader = some stage preloader</p> ]]></description>
<pubDate>Tue, 03 Nov 2009 11:50:11 GMT</pubDate>
<guid>http://snipplr.com/view/22408/flash-check-self-loaded/</guid>
</item>
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<title>(ActionScript 3) Flash: Get filename from full url - nate63179</title>
<link>http://snipplr.com/view/22404/flash-get-filename-from-full-url/</link>
<description><![CDATA[ <p>Retrieves a filename from a complete url</p> ]]></description>
<pubDate>Tue, 03 Nov 2009 11:43:01 GMT</pubDate>
<guid>http://snipplr.com/view/22404/flash-get-filename-from-full-url/</guid>
</item>
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<title>(ActionScript 3) AS3: Align objects on Stage utility - chrisaiv</title>
<link>http://snipplr.com/view/16883/as3-align-objects-on-stage-utility/</link>
<description><![CDATA[ <p>The way you use this is:  Align.toTopCenter( objectOnStage );</p> ]]></description>
<pubDate>Sat, 11 Jul 2009 11:12:06 GMT</pubDate>
<guid>http://snipplr.com/view/16883/as3-align-objects-on-stage-utility/</guid>
</item>
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<title>(ActionScript 3) Draw a Cross - sidneydekoning</title>
<link>http://snipplr.com/view/15004/draw-a-cross/</link>
<description><![CDATA[ <p></p> ]]></description>
<pubDate>Thu, 14 May 2009 10:01:08 GMT</pubDate>
<guid>http://snipplr.com/view/15004/draw-a-cross/</guid>
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