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<title>Snipplr</title>
<link>http://snipplr.com/language/actionscript-3</link>
<description>Recent snippets posted on Snipplr.com</description>
<language>en-us</language>
<pubDate>Thu, 20 Jun 2013 01:13:25 GMT</pubDate>
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<title>(ActionScript 3) distriqt NativeMaps AS3 API - populating multiple markers example - koriner</title>
<link>http://snipplr.com/view/71086/distriqt-nativemaps-as3-api--populating-multiple-markers-example/</link>
<description><![CDATA[ <p>Just a simple example script for populating a bunch of MapMarker objects on a Map using the distriqt NativeMaps ANE</p> ]]></description>
<pubDate>Wed, 08 May 2013 08:13:03 GMT</pubDate>
<guid>http://snipplr.com/view/71086/distriqt-nativemaps-as3-api--populating-multiple-markers-example/</guid>
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<title>(ActionScript 3) Ipad Allow Only Landscape Orientation - rrkrishrr</title>
<link>http://snipplr.com/view/70281/ipad-allow-only-landscape-orientation/</link>
<description><![CDATA[ <p>Ipad Allow Only Landscape Orientation</p> ]]></description>
<pubDate>Wed, 06 Mar 2013 17:13:56 GMT</pubDate>
<guid>http://snipplr.com/view/70281/ipad-allow-only-landscape-orientation/</guid>
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<title>(ActionScript 3) Given Point Along Quadratic Bezier - choppingblock</title>
<link>http://snipplr.com/view/70077/given-point-along-quadratic-bezier/</link>
<description><![CDATA[ <p>Have a quadratic bezier curve, need to figure out a point along the way. This should work quite well, easy to convert to JavaScript.</p> ]]></description>
<pubDate>Sun, 24 Feb 2013 10:21:04 GMT</pubDate>
<guid>http://snipplr.com/view/70077/given-point-along-quadratic-bezier/</guid>
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<title>(ActionScript 3) Vector sorton - fergc</title>
<link>http://snipplr.com/view/69818/vector-sorton/</link>
<description><![CDATA[ <p>Ordenar vector as3</p> ]]></description>
<pubDate>Thu, 07 Feb 2013 01:57:59 GMT</pubDate>
<guid>http://snipplr.com/view/69818/vector-sorton/</guid>
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<title>(ActionScript 3) Singelton Class - GeorgeCross</title>
<link>http://snipplr.com/view/69696/singelton-class/</link>
<description><![CDATA[ <p>A singleton class</p> ]]></description>
<pubDate>Wed, 30 Jan 2013 03:11:27 GMT</pubDate>
<guid>http://snipplr.com/view/69696/singelton-class/</guid>
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<title>(ActionScript 3) Pass in an varying number of parameters. - heathbo</title>
<link>http://snipplr.com/view/69597/pass-in-an-varying-number-of-parameters/</link>
<description><![CDATA[ <p>This allows a varying amount of parameters to be passed into a function.  Which is helpful if the amount of parameters passed in could change.
The trace in this example returns test3.</p> ]]></description>
<pubDate>Wed, 23 Jan 2013 18:18:22 GMT</pubDate>
<guid>http://snipplr.com/view/69597/pass-in-an-varying-number-of-parameters/</guid>
</item>
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<title>(ActionScript 3) Current Realty Trends in India - air jordan 13 - nikeshoesonsale345</title>
<link>http://snipplr.com/view/69562/current-realty-trends-in-india--air-jordan-13/</link>
<description><![CDATA[ <p>Current Realty Trends in India - air jordan 13</p> ]]></description>
<pubDate>Mon, 21 Jan 2013 17:22:42 GMT</pubDate>
<guid>http://snipplr.com/view/69562/current-realty-trends-in-india--air-jordan-13/</guid>
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<title>(ActionScript 3) Arrange grids when columns are known - GeorgeCross</title>
<link>http://snipplr.com/view/69517/arrange-grids-when-columns-are-known/</link>
<description><![CDATA[ <p>Arrange objects in grid position when number of columns is known.</p> ]]></description>
<pubDate>Thu, 17 Jan 2013 12:39:33 GMT</pubDate>
<guid>http://snipplr.com/view/69517/arrange-grids-when-columns-are-known/</guid>
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<title>(ActionScript 3) Is point inside a convex shape? - GeorgeCross</title>
<link>http://snipplr.com/view/69121/is-point-inside-a-convex-shape/</link>
<description><![CDATA[ <p>The convex polygon algorithm, which, as the name says, only works for convex polygons and is based on whether or not a point is on a certain “side” of every edge of the polygon.</p> ]]></description>
<pubDate>Sat, 15 Dec 2012 08:33:12 GMT</pubDate>
<guid>http://snipplr.com/view/69121/is-point-inside-a-convex-shape/</guid>
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<title>(ActionScript 3) Create a Preloader class in Actionscript 3 - jquery404</title>
<link>http://snipplr.com/view/68991/create-a-preloader-class-in-actionscript-3/</link>
<description><![CDATA[ <p>A complete example of how we can create a Preloader in actionscript3 to load an external .swf file.

STRUCTURE
------------------
Source Swf
|_ Main.fla
|_ Main.as
|_ Main.swf
Preloader Swf
|_</p> ]]></description>
<pubDate>Thu, 06 Dec 2012 16:42:33 GMT</pubDate>
<guid>http://snipplr.com/view/68991/create-a-preloader-class-in-actionscript-3/</guid>
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<title>(ActionScript 3) View trace() output in JavaScript console - burnandbass</title>
<link>http://snipplr.com/view/68735/view-trace-output-in-javascript-console/</link>
<description><![CDATA[ <p>import ExternalInterface class
use this instead of trace() to view output in JavaScript console</p> ]]></description>
<pubDate>Sat, 24 Nov 2012 01:16:09 GMT</pubDate>
<guid>http://snipplr.com/view/68735/view-trace-output-in-javascript-console/</guid>
</item>
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<title>(ActionScript 3) Embed Image into FlashDevelop - romech</title>
<link>http://snipplr.com/view/68217/embed-image-into-flashdevelop/</link>
<description><![CDATA[ <p>Embed bitmap into FlashDevelop.
From: http://www.streamhead.com/embedding-images/</p> ]]></description>
<pubDate>Sat, 10 Nov 2012 19:39:28 GMT</pubDate>
<guid>http://snipplr.com/view/68217/embed-image-into-flashdevelop/</guid>
</item>
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<title>(ActionScript 3) universal class for playing sound - hejaaa</title>
<link>http://snipplr.com/view/68148/universal-class-for-playing-sound/</link>
<description><![CDATA[ <p>this Class can play sound from url or library in one parameter</p> ]]></description>
<pubDate>Wed, 07 Nov 2012 20:06:00 GMT</pubDate>
<guid>http://snipplr.com/view/68148/universal-class-for-playing-sound/</guid>
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<title>(ActionScript 3) Setup Starling, And Start the Engine - line-effect</title>
<link>http://snipplr.com/view/68138/setup-starling-and-start-the-engine/</link>
<description><![CDATA[ <p>Starling2D Engine is using the power of FLASH STAGE3D to create 2D games
so you can use alot of sprites, particles .... with no impact on your SWF performance.

To start the Engine, you have to download the last version of Starling from this site:
http://gamua.com/starling/download/

create a new action script project inside flash builder
and add the SWC or the source files to your project

now create 2 class, one of them is to start the starling engine, and the 2nd class will be targeted with the 1st class with its CLASS NAME to run the 2nd class on STAGE3D.</p> ]]></description>
<pubDate>Wed, 07 Nov 2012 08:18:58 GMT</pubDate>
<guid>http://snipplr.com/view/68138/setup-starling-and-start-the-engine/</guid>
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<title>(ActionScript 3) Stage3D Test - line-effect</title>
<link>http://snipplr.com/view/67793/stage3d-test/</link>
<description><![CDATA[ <p>This will allow us to use the power of stage 3D classes in Flash player
The code will just show us how to create a plane and animate it in 3D space
you will learn how to use AGAL
and how a mesh can be created .

Note: you have to use Flash Builder to use this code
and also you have to download the AGAL classes from adobe
http://www.bytearray.org/wp-content/projects/agalassembler/com.zip</p> ]]></description>
<pubDate>Thu, 18 Oct 2012 08:05:29 GMT</pubDate>
<guid>http://snipplr.com/view/67793/stage3d-test/</guid>
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<title>(ActionScript 3) AS3 Drawing Shapes (ARC, BURST, DASHED-LINE, GEAR, POLYGON, STAR, WEDGE, LINE) - adrianparr</title>
<link>http://snipplr.com/view/67582/as3-drawing-shapes-arc-burst-dashedline-gear-polygon-star-wedge-line/</link>
<description><![CDATA[ <p>Credit for this goes to Adobe, Ric Ewing, Kevin Williams, Aden Forshaw and Sidney de Koning.</p> ]]></description>
<pubDate>Wed, 03 Oct 2012 22:45:24 GMT</pubDate>
<guid>http://snipplr.com/view/67582/as3-drawing-shapes-arc-burst-dashedline-gear-polygon-star-wedge-line/</guid>
</item>
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<title>(ActionScript 3) after effects - data files to AS3 parser, frames number fixer - burnandbass</title>
<link>http://snipplr.com/view/67220/after-effects--data-files-to-as3-parser-frames-number-fixer/</link>
<description><![CDATA[ <p>If you need to read data files from Adobe After Effects in Flash and want to parse them... AAE exports every scene from frame 0, no matter where on the movie the scene starts. This is a good and easy way to fix frame numbering and make it easier for Flash to parse/read them.</p> ]]></description>
<pubDate>Tue, 18 Sep 2012 08:42:41 GMT</pubDate>
<guid>http://snipplr.com/view/67220/after-effects--data-files-to-as3-parser-frames-number-fixer/</guid>
</item>
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<title>(ActionScript 3) Font Embedding - MartinMller</title>
<link>http://snipplr.com/view/66634/font-embedding/</link>
<description><![CDATA[ <p>### Font embedding ###
Font embedding and prevention of anti aliasing which is good for bitmap fonts:</p> ]]></description>
<pubDate>Fri, 10 Aug 2012 06:56:57 GMT</pubDate>
<guid>http://snipplr.com/view/66634/font-embedding/</guid>
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<title>(ActionScript 3) Return trimmed bounding box of bitmap - tinytiger</title>
<link>http://snipplr.com/view/66567/return-trimmed-bounding-box-of-bitmap/</link>
<description><![CDATA[ <p>This function returns the trimmed bounding box of a bitmap which contains all non-transparent pixel which color values are higher than the specified treshold (default 0xFF333333 in ARGB notation).</p> ]]></description>
<pubDate>Tue, 07 Aug 2012 19:27:51 GMT</pubDate>
<guid>http://snipplr.com/view/66567/return-trimmed-bounding-box-of-bitmap/</guid>
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<title>(ActionScript 3) Limita un numero entre un mínimo y un máximo - fenixkim</title>
<link>http://snipplr.com/view/66532/limita-un-numero-entre-un-mnimo-y-un-mximo/</link>
<description><![CDATA[ <p>Algunas veces se quiere comprobar si un numero esta entre un rango de otro número menor y otro mayor.</p> ]]></description>
<pubDate>Sun, 05 Aug 2012 07:16:21 GMT</pubDate>
<guid>http://snipplr.com/view/66532/limita-un-numero-entre-un-mnimo-y-un-mximo/</guid>
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